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Jump Route table from first edition CT

I believe that when you randomly create your own Sectors and Subsectors, that it's there to also randomly determine where the Jump Routes will go. I've never tried it myself, but have read where other's feel it is less than useful.
 
The jump routes are the trade lanes frequented by civilian shipping.
If you roll badly on the table you can end up with some pretty silly results.

You are probably better off just looking at the world within your subsector and assign them yourself.
 
Well, if you assume that you can jump from any system to any system it's pretty useless. If you want to induce some element of randomness to the functionality of the jump drive, then it can be interesting. The problem is, of course, if you roll up a sector with an A starport and no jump lanes to it (unless you want to use that as a hook for something interesting about the system). With the advent of more detailed trade rules it became pretty irrelivant, as trade becomes driven by some sense of supply and demand.

I did use it when I set up my first campaign. I filled in all the jump lanes randomly then used the results to help draw boundaries between colonial clusters, but that was a non-Imperium setting.
 
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