The best way to deal with this is to refer to the "Spectrum of Technology"
a)Tech Level assigned to a planet is an overview of their general technical and manufacturing expertise.
b) Tech level is a general not specific descriptor:
a TL15 world could have pockets of TL16 stuff (they may be more advanced in medicine or material sciences etc) conversely a planet may be less advanced in other areas
c) Technology Level indicates capability but only in directly comparable technologies.
Best Example of this is Psionics.
Consider the Zhodani and then read the following T5 Tech level abilities (and their corresponding tech levels...)
TL25 Psionic Material Technologies: move, assemble objects using psionics
TL29 Happiness - the ability to provide a mental state of well-being without necessarily supplying the physical and existential underpinnings to their society
TL27 Socioneering - The ability to tailor the structure of society to achieve specific purposes.
TL26 Implantable Ethics - the ability to define right conduct and to implant constraints on individuals.
TL24 Engineered Societies
TL28 Group Personalities
D) Outside tech levels causes rapid technological advancement
Encountering Outside Technology (pg 511)
(and this rule confuses me in T5, as it suggests that all Imperial worlds should be around TL14 or 15 within 2 generations)
E) Tech level does not necessarily map to model.
as per Agent of the Imperium (if we accept this as canon and I suspect we must

)
TL 22 True Scrubbing of a Planet
done with the abilities of a TL 14 Fleet
TL 16 True AI
Planet Sakaliin TL A
World Spanning Rogue AI