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The factor that keeps less efficient methods in use is that they have some off-setting advantage. Often that they are cheaper. If they are both less efficient and more expensive, you don't usually see them much.
Hans
I thought Aramis' calcs showed the J1 were the most efficient (lowest cost per parsec per ton).
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Either way if the engines are bigger then you lose cargo space so a higher cost per parsec
per ton (lower efficiency) wouldn't necessarily make a J1 more expensive if the cpp difference is low.
example
if a 200 dtons J1 has a cpp of 510 and a 200 dtons J2 has a cpp of 500 and a trader has 100 dtons cargo then the difference is +1000 cr to the J2
but if takes 7 dtons for the J2 engines then even if selling cargo space at cost that's -3500 cr to the J2
(also if they take advantage of the J2 they lose another 20 dtons of cargo for fuel)
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imo the advantage of a J2 in the boonie layer of space is in speculative trade because they can easier pick the trade type of the planet they jump to next i.e. they pick up electronic parts and the nearest non-industrial system is J2 away.
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@Murph
Why keep building Model A Fords, when you can have Camry, or Forerunner?
IIRC the low-tech J1 have lower operating costs. Higher tech systems might move on to building more expensive / profitable to build ships but if there is a niche for TL10 J1 ships then a TL10 system could build them.
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I really think it's worth running through how this might work starting at the beginning as an exercise as it jumps out at you when you do it.
1. Pick a home world
2. Say large scale colonization is only likely on the prime worlds with good atmospheres (e.g. atmos 6 for human-like)(i.e. for every voluntary colonist to a non-prime world there's 100 to a prime world)
3. Restrict to J1 at first and then see the consequences of increasing Jn
For example take Vland as the home world and look for nearby atmos 6 systems and figure the colonization sequence:
http://travellermap.com/?x=-12.436&y=62.321&scale=103.96875
example, take the trailing route from Vland to Liisurkhish passing through Shinla and Zurrian (all atmos 6)
at J1 this route would include Kipii, Uri, Ashbakha and Kagush as truck stops (refueling, repair, refresh life support, stretch legs etc)
at J2 the route could go Vland-Shinla-Zurrian-Ashbakha-Liisurkish bypassing Kipii, Uri and Kagush
J3 wouldn't change anything
J4 Ashbakha might be bypassed also.
When a system is bypassed if it was *only* a truck stop then it might become a ghost town like those western towns that developed purely as water stops for the railways but if some level of separate local economy developed while it was a truck stop then it would continue.
What this process suggest is an economy of layers. The top layer contains the important systems and whatever truck stops are needed to service the trade routes between them at the current Jn. Below that layer is the layer of old truck stop systems that were needed at lower Jn and the lower level economy that developed on those systems.
The truck stop++ systems would have to be mostly self-sufficient trading whatever they can produce for spare parts for the tech they import and serviced by the smallest, cheapest ships available (i.e. J1 Free Traders) while the top layer economy is serviced differently.