I've been looking hard at a sensors retrofit for CT/HG, to include a full range of EM spectra plus acoustics, particles, specialized EM like radio and EMF from power systems, etc. plus yes neutrino and gravitic sensors.
The model I'm using assumes long range ability conferred by VLA on the hull and short range sensors on more the single-mounted dish/antenna type. Since there is only so much hull, only so many systems can be crammed in per TL and you get gaps in the spectra of possible sensors you are using/have to defend against/jam.
I want to have stealth be 'a thing', but each type of EM requires it's own stealthing regimen and doing more then one at a time makes for more and more expense. It's so expensive that on a practical basis only small craft will get the 'full treatment', and navies/pirates/PCs on a budget will more likely stealth against a few EM spectra and count on opponents to not have more exotic sensors.
So, could be a semi-stealthed player ship gets past the patrol ship by being stealthed for the long range IR, Radar, UV and Optical sensors but it's power plant and power systems are detected by the Lab Ship wandering by that has Neutrino and EMF sensors.
Another principle is that avoiding detection is very hard and jamming is effectively providing a strong emission source to home in on, the goal is more to break targeting solutions and tactical intelligence. Spoof more then jam.
Computer, EW/Sensors skill and TL would all be in play in here.
An easy strap-on to most any Traveller versions would be to upgrade the sandcaster to effectively 'chaffroc' across multiple EM spectra.
For things like neutrino detection, instead of handwaving some sort of jammer/spoofer (such as mini neutrinocasters chucked out the 'caster), you could rule that they CAN'T be spoofed.
In which case the solution is to not turn them on.
So the power plant gets shutdown and you 'sun silent' on batteries or capacitors.
For gravitics, could be tricky. The mass of the ship should be detectable, and the use of grav drives definitely should give off an artificial gravitic manipulation result.
One way to go is assume a different paradigm- the antigrav drive works to reduce the ship's 'mass' vis-a-vis the 'normal' universe, which is why a simple reaction thrust that should only push a few tons works to move a 5000 metric ton ship around.
Or, a grav drive could be set to give off anomalous or confusing 'waves', and that's what agility avoidance really is, the drives creating targeting uncertainty for any gravitic detector.