Enoki
SOC-14 1K
I think JoaT depends on how you allow it to be used. MT pretty much gutted it with the allows a re-roll thing. The CT version was probably too open to abuse.
The way I prefer to use it is the character is allowed a skill level of 0 in a situation calling for a particular skill they don't otherwise have. The level of the task at hand using that skill is set one higher than normal (this is the usual but can be modified to be the same as usual, or even two higher if what's being attempted is very complex or normally would require lots and lots of training and knowledge to do).
This shows they're resourceful and a quick learner.
If the character were to have JoaT 2, then the task level is left at the usual one for what's being accomplished with a skill level of 0. That is JoaT never gives you more than a skill level of 0.
It has nothing to do with skills you already possess.
I would also allow it to be used as a modifier for a cascade skill as that skill -1. For example, with weapons. The character has say ACR 2. That allows the character with a JoaT skill to use similar weapons in other categories at level 1. Again, it is consistent with being more resourceful and a quick learner.
That means having a level of JoaT is very handy, but having anything beyond that is not going to gain you much more. At the same time, it could definitely help when you need even a slim chance at accomplishing something critical and lack the skills to really do the job. You could get lucky...
With the Leader skill that particular player / character has an advantage in getting the party to follow their direction. In situations where there is a difference of opinion among party members on what to do, where to go, how to accomplish something, the character with leader skills gets to treat their suggestion as a task and it gets rolled on. If they succeed, the party is assumed to agree to their suggestion as the "leader" has persuaded them to follow him. Simple enough.
The way I prefer to use it is the character is allowed a skill level of 0 in a situation calling for a particular skill they don't otherwise have. The level of the task at hand using that skill is set one higher than normal (this is the usual but can be modified to be the same as usual, or even two higher if what's being attempted is very complex or normally would require lots and lots of training and knowledge to do).
This shows they're resourceful and a quick learner.
If the character were to have JoaT 2, then the task level is left at the usual one for what's being accomplished with a skill level of 0. That is JoaT never gives you more than a skill level of 0.
It has nothing to do with skills you already possess.
I would also allow it to be used as a modifier for a cascade skill as that skill -1. For example, with weapons. The character has say ACR 2. That allows the character with a JoaT skill to use similar weapons in other categories at level 1. Again, it is consistent with being more resourceful and a quick learner.
That means having a level of JoaT is very handy, but having anything beyond that is not going to gain you much more. At the same time, it could definitely help when you need even a slim chance at accomplishing something critical and lack the skills to really do the job. You could get lucky...
With the Leader skill that particular player / character has an advantage in getting the party to follow their direction. In situations where there is a difference of opinion among party members on what to do, where to go, how to accomplish something, the character with leader skills gets to treat their suggestion as a task and it gets rolled on. If they succeed, the party is assumed to agree to their suggestion as the "leader" has persuaded them to follow him. Simple enough.