The game is dead & it looks like the forum is now down too.
FWIW, heres a summary from the perspective of Serendip Belt, the workers paradise where everyone gets bonded to a 30 year work contract for no charge. Immigrants are welcome and photos of Secretary Matt are provided FOC for every work lunchroom.
Pre-game diplomacy was quite vigorous. Most discussion seemed to revolve amongst those in close proximity with each other & a definite Old Islands vs New Islands divide seemed to be developing.
I set up a Babylon station in Serendip & roleplayed that for a bit as well. I was quite pleased how well that went down. Much in player-character grumbling from the Old Subsector, lol. Everyone sent Ambassadors and I was sending news from Babylon as well, I especially enjoyed writing up the Esperanza attack on Serendip. Sadly I doubt anyone got to read it. 
The decisive pregame diplomatic moment was when New Home announced an alliance with Neubayern, including the sharing of TL13 technology (I wouldn't have allowed that myself, but 

). With a few posts to the rest of the New Islands, I seemed to have evoked some good ol' New/Old Island prejudices. That combined with the thought Neubayern would have TL13 computers made the New Home / Neubayern alliance a catalyst for combined action.
We quickly agreed to a 4 world assault on New Home to prevent their inflammatory technology upsetting the balance of power.
My Serendip fleet could be best described as 1/3 attack fleet, 1/3 tenders/fuel carriers and 1/3 defense/reserve/home fleet. Literally 2/3 of my budget was dedicated to the New Home mission, a figure I was not shy in posting to my fellow conspirators in an effort to ensure they new I was committed.
Turn 1, my attack fleet leaves. And around 26 scout/courier fleets.
Turn 2 & I got attacked by one of my allies! Esperanza decided that as I was stripping my home world for the attack, the better move was to attack me instead.
The battle report was:
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			To: Serendip political leaders
From: Serendip home guard command
Arrival week 3
We  observed heavy fleet assets from Esperanza and believed them to be our   allies arriving in system but they immediately deployed huge amount of   fighters and closed range with our system defense squadrons. We  sounded  general alert and launched our fighter assets but it looked  grim. Our  sensors were filled with enemy fighters and analysis revealed  them to  be nearly 1.5 million fighters. Against them we sent some  16000 brave  fighters of M class to try and stop them from long range.  Our other  assets were also launched but put in the second line at start.
To  our surprise we noticed their fighters to be ill coordinated and   without a good computer aboard they stood no chance to hit our fighters.   Our fighters dodged millions of missiles without a single hit and   returned fire with much more effect. We crippled 1600 enemy fighters   that were left drifting in space. Another 2500 maneuvered away without   any offensive weapons left.
The Enemy realized that they wouldn't win  this battle and left another  5000 fighters to screen the retreat of the  rest of their fleet that  jumped out of system soon after. 
We captured 2380 fighters intact and around 4300 damaged. We have taken 6680 enemy pilots alive.
		
		
	 
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Esperanza's design flaw was using computer-0 fighters, while all mine were computer-6 essentially making mine impossible to hit and his almost impossible to miss...
I sent Esperanza a peace offering in return for 10% of their budget, otherwise I would send the debt collectors around. I pointed out it would take a while (perhaps several weeks) but my fighters working in shifts will destroy his fleet. 
But, I didn't want Esperanza. What I wanted was that 10% of Esperanza's budget, near the equivalent of doubling my own budget. And if I took Esperanza I become the target of everyone else in the ICC campaign. So I sweatened the peace deal with the offer of supplying a third of that budgets worth in fighters, in effect making Esperanza gameable again, rather than easy fodder & also gaining hopefully a good ally.
The game collapsed in turn 3 due to ref exhaustion. Sadly before Esperanza got my very generous peace offer 
For what its worth, for anyone else considering starting a campaign, the ref made three errors.
- He gave every system a population multiple. On the surface this appears to fix a flaw in that the ICC campaign unrealistically doesn't use population multiples. In practice however, the only 'fair' multiple to use was 5 for everyone, in effect multiplying everyones starting budget by 5. It didn't unbalance play, if fact it didn't really achieve anything except make the referee's combat resolution task 5 times as large.
 
- He underestimated the work involved in running the message system. In wargaming terms, the ICC game is a double blind game. I can explain that further if desired, but in essence when you are divorced from the potential battlefields, you crave information and use scouts and messengers extensively to fill in the information vacuum. Its not a coincidence that the game fell apart in turn 3, the message system couldn't be ignored any longer.
 
- He decided to make the game "more interesting". It seems one system was attacked by a fleet of ships that looked suspiciously like ants. Apparently these were a TL15 fleet. Thats a bit like throwing a unit of M1A1 Abrams into a WW2 wargame, because obviously vanilla WW2 wargaming is not interesting enough... Fortunately that system was Neubayern, run by one of the refs local friends, if it was me facing that I would have quit in disgust on the spot. If you decide to add stuff like that, make sure your players know it before they commit to join your game.
 
Player wise, the big thing for the ICC campaign is to appreciate how fighters work. I discussed this on the ICC forum before the game started, but both the ref & Esperanza obviously missed that discussion! In short, don't field fighters with anything less than the best computer for that tech level. Else you will get chewed up by those that do.
It'd be interesting to hear from others in the game too. Was the New Home attack alliance (Serendip, New Colchis, Joyeuse) going to hold together? Or was there another fleet or two heading my way!
To Frostvarq if you read this, good on you for giving it a go. If you decide to give it another try at some point I have no doubt that you will do it better and have a better appreciation of the scale of the task. I'd join a new game in a flash - but not one with outside agents at work, like the TL15 Ant fleet.
Cheers!
Matt