One thing that should be at the back of every GM's mind when answering questions along the lines of "Does <insert modern analog> exist within the Imperium", is one of "What will it cost the Imperium to have this?"
For example? Suppose you decide as GM, that a given agency has 1,000 people, who on average, earn a total of 1,000 Credits per month, or 12,000 credits per year. The payroll alone is going to cost a total of 12 MCr's per year. This does not include the cost of training, the cost of support, nor the cost of transporation that is incurred whenever a field agent or high ranking official has to travel between worlds. An agency that is strapped for cash for instance, might send a field agent in low berth rather than pay the full cost of a middle passage, let alone a High Class passage! If as GM, you determine that there is an FBI type agency within the Imperium, but it is understaffed and under-paid - then those sets of assumptions have a certain internal logic with a reasonablely logical outcome. For example? Suppose you have an FBI like agency located at the subsector capital. It has a total of 1,000 people working at it, and a responsibility to oversee the affairs of 20 worlds within the subsector. On average then, you have 50 people being assigned to each of the worlds within the subsector. You further decide that there are some 20 "world headquarters" to maintain, and on more populated worlds, several regional secondary stations for the agents to work from. Now all of the sudden, you realize that your FBI like agency is hurting for manpower, and is unlikely to send out agents for every single "lesser crime" and prioritize the agency's efforts on those crimes likely to get public attention. After all, it doesn't make sense to investigate fraud or petty bribe acceptance from the lesser officials if the son of a planetary president has been kidnapped.
Now, is 12 MCr a lot of money? Probably. On the other hand, if as GM, using the rules for per capita income from STRIKER, you decide to detail some of the planetary budgets, then you now have the tools for determining just how many people work in the numerous ministries within the Imperium. If you decide that on average, each worker has access to a personal computer, a desk, unlimited communications (ie telephones, cell phones, datanet access, etc), then you can create a "rule of thumb" cost for each worker, and then DOUBLE it for maintenance costs, data center costs, etc. Throw in a travel budget for the agency, and presto - you have a defined agency with limits in manpower, as well as limits in how much money is available to pursue investigations. You might also decide that if the AVERAGE income is 1,000 credits per month, and that the lesser peons make far less than the average - that bribery may very well be common place within the agency.
Remember - TRAVELLER has rules for how much the monthly cost of living is - based upon the social status level of the character. If you know for example, that the agency has a minimum requirement of social status 4 for its workers - then you know what the minimum cost of living requirements are for the status 4 individual and can plan wage costs accordingly.
Per Capita Income and Gross Planetary Production rules don't just have to be used for Military based games, they can also be used for governmental based games as well.
