Folks,
I've got a group of experienced role-players
who have only played Traveller once or twice and then only for one-off scenarios where detailed background wasn't needed.
Following a one-off game I ran they are keen to start a campaign but I'm left with a dilemma; how to introduce them to the TU they will be adventuring in?
None of us have unlimited freetime ( Real World™, gets in the way
)
In other words, without having had players new to the OTU reading copious background material, what have GMs done to introduce them to the OTU?
I've got a group of experienced role-players
Following a one-off game I ran they are keen to start a campaign but I'm left with a dilemma; how to introduce them to the TU they will be adventuring in?
None of us have unlimited freetime ( Real World™, gets in the way
In other words, without having had players new to the OTU reading copious background material, what have GMs done to introduce them to the OTU?