(I hate this program. It dislikes the password and keeps making me use the back button, which has wiped out the typed message text!)
Anyway. I'm doing a panel at Arisia next weekend on system and setting, how the game system affects the campaign world. Traveller is our example because it has been through so many rules sets.
Comments anyone?
Intro:
I bought the original black box set when it came out. I've played TNE, two G:Trav games, and recently in CT.
I'm the author of GURPS:Cops (SJG), Fief (White Wolf/Cumberland Games), and a contributing author for Dark Ages Europe (WW) and the forthcoming Spoils of War (WW). I'm working on another project for SJG at present.
Anyway. I'm doing a panel at Arisia next weekend on system and setting, how the game system affects the campaign world. Traveller is our example because it has been through so many rules sets.
Comments anyone?
Intro:
I bought the original black box set when it came out. I've played TNE, two G:Trav games, and recently in CT.
I'm the author of GURPS:Cops (SJG), Fief (White Wolf/Cumberland Games), and a contributing author for Dark Ages Europe (WW) and the forthcoming Spoils of War (WW). I'm working on another project for SJG at present.