Originally posted by Zob10701:
Facinating article.
Zob10701,
Fascinating in the sense that a train wreck is fascinating or fascinating in the same manner a
Flat Earth pamphlet is fascinating, yes.
Well-researched and well-written.
Well researched?
Bullshit. You apparently know as little about
Traveller as the article's author does.
Hans has already pointed out the idiocy inherent in the author's claim that the Sword Worlds were lifted in toto from H. Beam Piper. And if you think Piper's SF work is 'obscure', you know as little about SF as you do about
Traveller.
GDW borrowed general ideas from and paid homage to many classic SF sources. Ideas from authors ranging from Asimov to Poul Anderson to E.C. Tubbs and others were used and explored. GDW did the same with historical episodes too. GDW never lifted entire settings unchanged and grafted them into the game however.
I'll give you 'well written' as the author used paragraphs.
A must-read for anyone playing any form of Traveller...
Hardly.
Despite their fundamental differences, the author cannot even distinguish between the
Traveller RPG model and the
D&D/d20 RPG model. His calling
MegaTraveller a 2D6 type of d20 beggars disbelief. His surmises and suppositions regarding the links between the different versions of
Traveller are equally faulty.
Other than an unfortunate selection in names that was quickly corrected,
2300AD has nothing to do with
Traveller. The games have completely different RPG systems, completely different in-game histories, and completely different in-game technology.
Space:1889 had nothing to do with
Traveller either. Again, different RPG systems, in-game history, and in-game tech are clearly evident. The only 'links' between the three are the publisher, GDW, and the genre, SF. Even saying a genre links
S1889 and
Traveller is stretching things as
S1889 is a very different kind of SF than
Traveller.
Simply put, the article is crap. It is little more than a poorly researched and deliberately confusing whine from some
CT fanboy who bemoans the fact that anyone had the temerity to update a RPG system dating from the 1970s.
I'll give it a 1, Dick. The beat sucks and you can't dance to it.
Have fun,
Bill