CT/Striker has far more sophisticated indirect fire rules.
For some reason they stripped all of them out of MegaTrav.
MegaTrav drew quite a bit from
Striker, but they adapted indirect fire to their task system - which is fine, but they neglected a few details. Sheafs, for example: the skill roll tells you whether or not you're on target, and you can find deviation if you miss, and you can correct (thanks to
COACC), but I can't find anything in MT that describes the pattern a number of rounds lays down or the effect PD fire has on said pattern.
It's certainly easy enough to bring over the
Striker sheaf and beaten zone rules, but there are variations. MT deals with a "danger space": you roll to hit anything in the danger space (a
routine task roll, i.e. 7+? Doesn't say, or I'm looking in the wrong place.) and then penetration is reduced based on the individual's range from the point of the blast. If there are multiple rounds and PD gets involved, the rule tells us how to find out if we were on target but not what's going on with the other rounds landing around the target: there's no method for declaring what pattern the rounds landed in or which of the rounds in the pattern got shot out by PD, therefore no way of telling if this guy or that was in the danger space of one of the rounds or not - or even whether he took a direct hit or not (which makes life difficult if your intended barrage was HEAP rounds), unless he happened to be the one at ground-zero. Striker on the other hand assigns a base 11+ to receive a contact hit and 10+ to receive a fragmentation hit for everyone in the beaten zone, with modifiers based on how dense the firing sheaf was, and PD reduces the density of the sheaf.
Also missing is indirect fire control. There's a proposal in Errata for the machinery, and there's a comment under "The Fire Order" in the
Player's Handbook that, "[t]he various weapons of a unit may be ordered (in separate orders) to conduct different indirect fire attacks (as many as one per weapon). This capability is limited by the capacity of its fire control system. See
Vehicle Design in the
Referee’s Manual," implying that indirect fire control allows a vehicle to conduct different fire missions with different weapons, but there's no description of the manner in which that operates.