What guarantees the independence of low-tech worlds? How do they enforce their own laws against high-TL travellers?
Take the case of Roakhoi (Reavers' Deep 1224) for instance, as described in Far Traveller #1. It's an independent TL 4 world, with a valuable resource (tlaospice).
1°) Off-worlders are forbidden to bring high-tech weapons out of the starport. What prevents them to do so regardless of the interdiction?
2°) What prevents a starship to land outside the starport, anywhere on the planet?
3°) What prevents a mercenary unit to carve itself a kingdom on the planet, or even to take complete control of it?
Caledon Ventures and Tlasayerlaahel are competing for the tlaospice market. Caledon Ventures could for instance enlist the Caledon Highlanders regiment (or a higher TL unit) to secure the starport and take over the world (or it could be the other way around: Tlasayerlaahel, which IIRC already holds part of the starport, could pay Teahleikhoi to conquer the planet). No SDB in the system, no naval base, no high-tech army, no aircraft, no associated worlds who would come to the rescue... I can't see a reason why they (or anyone else: the PCs, for instance) wouldn't do it. It didn't bother me back in the days, but now that I went back to reread it, it stretches my suspension of disbelief.
And Roakhoi isn't the only world in such a case in the OTU... What are your thoughts on the subject? How do you solve the problems, or justify the situation?
Take the case of Roakhoi (Reavers' Deep 1224) for instance, as described in Far Traveller #1. It's an independent TL 4 world, with a valuable resource (tlaospice).
1°) Off-worlders are forbidden to bring high-tech weapons out of the starport. What prevents them to do so regardless of the interdiction?
2°) What prevents a starship to land outside the starport, anywhere on the planet?
3°) What prevents a mercenary unit to carve itself a kingdom on the planet, or even to take complete control of it?
Caledon Ventures and Tlasayerlaahel are competing for the tlaospice market. Caledon Ventures could for instance enlist the Caledon Highlanders regiment (or a higher TL unit) to secure the starport and take over the world (or it could be the other way around: Tlasayerlaahel, which IIRC already holds part of the starport, could pay Teahleikhoi to conquer the planet). No SDB in the system, no naval base, no high-tech army, no aircraft, no associated worlds who would come to the rescue... I can't see a reason why they (or anyone else: the PCs, for instance) wouldn't do it. It didn't bother me back in the days, but now that I went back to reread it, it stretches my suspension of disbelief.
And Roakhoi isn't the only world in such a case in the OTU... What are your thoughts on the subject? How do you solve the problems, or justify the situation?