This is a follow-on to a thread discussing What's wrong with combat? (Or, what can we do to fix the current system?)
In this thread, let's share ideas for simplifying the combat system. Stay true to the vision Marc has, but make it simpler. In other words, ideally, about the same depth, but with less complexity. See this video for the depth vs. complexity concept, if you're not already familiar with it.
I'm not going to poison the well by jumping into my own ideas. ANYTHING goes, as long as it can be shoehorned into the spirit of Marc's vision for combat and is less complex (or faster, etc.)
Jim
In this thread, let's share ideas for simplifying the combat system. Stay true to the vision Marc has, but make it simpler. In other words, ideally, about the same depth, but with less complexity. See this video for the depth vs. complexity concept, if you're not already familiar with it.
I'm not going to poison the well by jumping into my own ideas. ANYTHING goes, as long as it can be shoehorned into the spirit of Marc's vision for combat and is less complex (or faster, etc.)
Jim
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