I have never played a great deal of Traveller in the past. A few dozen sessions of CT back in the day, never owned any of the books. The Sci-fi game of choice for me was always Space Master.
However I never really liked the Space Master setting, any of them, and the Traveller setting always had a certain allure.
Therefore When the opportunity arose recently I picked up some of the CT reprints; I have the Books, The Supplements, The Adventures and Aliens1-4 and 5-8.
I'm really interested in starting a CT campaign with my group but there are a few things putting me off. I'd be grateful if you could comment on my problems and offer any solutions you may have come across (or indeed tell me to stop whining and just play the game! )
1. I wanted to pick up Double Adventures but hear there is a problem with the reprint. Is this correct and what is the problem?
2. I like Sci-fi and I like the Traveller universe but I have never understood how a game set so far in the future has the players using cutlasses and slug throwers. The slug throwers aren't all that bad but the melee weapons seem to be over emphasized. Does anyone else have this problem?
3. And now my big problem, the skill resolution system is just so random. Skills require different throws to succeed and ranks in some skills produce more DMs than in others. The whole thing is just so inconsistent.
Now having had that rant, I still want to play Traveller but how do I minimise these "problems"?
Thanks in advance.
However I never really liked the Space Master setting, any of them, and the Traveller setting always had a certain allure.
Therefore When the opportunity arose recently I picked up some of the CT reprints; I have the Books, The Supplements, The Adventures and Aliens1-4 and 5-8.
I'm really interested in starting a CT campaign with my group but there are a few things putting me off. I'd be grateful if you could comment on my problems and offer any solutions you may have come across (or indeed tell me to stop whining and just play the game! )
1. I wanted to pick up Double Adventures but hear there is a problem with the reprint. Is this correct and what is the problem?
2. I like Sci-fi and I like the Traveller universe but I have never understood how a game set so far in the future has the players using cutlasses and slug throwers. The slug throwers aren't all that bad but the melee weapons seem to be over emphasized. Does anyone else have this problem?
3. And now my big problem, the skill resolution system is just so random. Skills require different throws to succeed and ranks in some skills produce more DMs than in others. The whole thing is just so inconsistent.
Now having had that rant, I still want to play Traveller but how do I minimise these "problems"?
Thanks in advance.