Sigg, you seem to have thought on this some. Does the increased dice lead to a normal (aka gaussian) distribution? I'd always wondered that as you increased the number of dice the 4th moment (kurtosis) of the distribution no longer bears the correct relation to the 2nd moment (variance) as you would find in the normal distribution. That is as you increase the number of dice the distribution becomes too "thin."Originally posted by Sigg Oddra:
2dN gives a pyramid centred on the the average result, which isn't a true bell curve.
To get a bell curve, a minimum of 3dN are needed, although the more dice you roll then the more of a bell it becomes![]()
I've got one. Aside from any issues regarding randomization I doubt I'd use it in a game situation. Too hard to read if you aren't sure of absolute honesty.Originally posted by Kurega Gikur:
Has anyone else seen that 100 sided die? It takes so long to roll that it is funny. Good for suspense.