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		Malenfant
Guest
I guess I didn't notice the bugs so much, since I rewrote the architecture to fit my sf background. (added odd things like grav drive (kinda like a warp drive, basically made the distances shorter between places without actually causing a jump). This later evolved into an actual instantaneous jump drive, which had the side-effect of increasing the mass of the ship when it arrived in realspace by a factor dependent on the distance, which meant the ship could implode if it jumped far enough. And instantaneous comms too. But I digress). 
Anyway, I could get working ships out of the version I used, but I suspect it was different enough to the default FF&S that I can't really say I designed bona fide TNE ships with it. But I basically rewrote the whole book up to the weapons design section to fit my technologies.
				
			Anyway, I could get working ships out of the version I used, but I suspect it was different enough to the default FF&S that I can't really say I designed bona fide TNE ships with it. But I basically rewrote the whole book up to the weapons design section to fit my technologies.
 
	
 
	 
  
  
	 
 
		 
	 
 
		 . Though GT:Interstellar Wars might possibly count as its own edition too when it comes out next year.
 . Though GT:Interstellar Wars might possibly count as its own edition too when it comes out next year. 
 
		