• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

How would you rate this type of starport?

the MGT Spinward Marches book mentions a few outside the imperium worlds that have a explicit amber code. most of them are worlds with extra hazards similar to those that would justify the normal amber zones in the imperium.

Then, my assumption upon this information (and what is sis in othr posts is that either:
  • all systems beyond Imperial space not specifically stated as Amber or Red zones are somwhere between Greeen and Amber, as not all garantes for Green systems can be assumed.
  • All systems beyond Imperial space are classified as Amber Zones. Those specifically stated as such imply special dangers/limits, and are in fact somewhere between Amber and Red zones.
 
Within the Imperium the TAS issues Imperial citizens with an amber alert for travel outside the Imperium because they are not in Kansas anymore.

A non-Imperial citizen may well have less to worry about and thus doesn't get the blanket Amber warning.

Worlds with an Amber warning beyond Imperial space are Amber for all Travellers, regardless of origin.
 
You have a system that has a starport. It's a decent quality one, to even excellent (class A or B). ... The system restricts access to it. ...

Then it's not in the UWP, or at least it wouldn't be in my TU. Leaving aside the economics and such, I'm not going to leave my players guessing as to whether or not they're actually going to be able to get fuel and services at the class-A port that sits at their next stop. That'd be rather a dirty trick to play on them. :CoW:
 
I'm not going to leave my players guessing as to whether or not they're actually going to be able to get fuel and services at the class-A port that sits at their next stop. That'd be rather a dirty trick to play on them.

sure they can get fuel. they just have to do a few things first ....
 
Maybe there can be a different notation for such situations, such as say using the same letter indicators but add a strikethrough or underline for restricted starports.
 
Maybe there can be a different notation for such situations, such as say using the same letter indicators but add a strikethrough or underline for restricted starports.

I presume that a world with only restricted starports is a world with an E-Code... one of several reasons I argued for retaining the E.

E ports have "No services" but do have trade... and the marked spot is probably just a field. It can be presumed that locals can provide sufficient stuff to qualify as LS recharges, too... or at least food and water in quantities sufficient for passengers. (But not for cracking). But it could be the "Public Parking Area" of a restricted port...
 
Then it's not in the UWP, or at least it wouldn't be in my TU. Leaving aside the economics and such, I'm not going to leave my players guessing as to whether or not they're actually going to be able to get fuel and services at the class-A port that sits at their next stop. That'd be rather a dirty trick to play on them. :CoW:

But who travels to a world knowing only the UWP? You have to assume this kind of thing would be in library data.
 
I presume that a world with only restricted starports is a world with an E-Code... one of several reasons I argued for retaining the E.

E ports have "No services" but do have trade... and the marked spot is probably just a field. It can be presumed that locals can provide sufficient stuff to qualify as LS recharges, too... or at least food and water in quantities sufficient for passengers. (But not for cracking). But it could be the "Public Parking Area" of a restricted port...

Could be, but this isn't a AAA triptik detailing a drive down State Road 20 through the local villages, but travel to entire worlds. A little bit more nuance to the Starport Code seems to be in order.
 
Maybe there can be a different notation for such situations, such as say using the same letter indicators but add a strikethrough or underline for restricted starports.

I would support that. The coding system is rather limited.

But who travels to a world knowing only the UWP? You have to assume this kind of thing would be in library data.

And that's exactly where I would put information about a restricted-access starport: in the Library Data.
 
Could be, but this isn't a AAA triptik detailing a drive down State Road 20 through the local villages, but travel to entire worlds. A little bit more nuance to the Starport Code seems to be in order.

At which point, it's not the Traveller starport code anymore. Putting a "RSP_" code in remarks would be a simple, and consistent with other such "USP-Tweaks"... (such as alien population fractions.)

RSPA would be a restricted A Port
RSPB would be a restricted B Port
RSPC would be a restricted C Port
RSPD would be a restricted D Port
RSPE would be a restricted E Port
There's no need for an RSPX code.

It is canonical (DGP-MT WBH, CT Game Invasion Earth) that worlds can have multiple starports, and that only the best public one is listed in the UWP.

It's also canonical that military shipyards always have A-ports... (CT A5 TCS)... but not all ships need be built at shipyards. (ibid.)
 
I presume that a world with only restricted starports is a world with an E-Code... one of several reasons I argued for retaining the E.

A world with only restricted Starports might also be listed as an X, if overall access to the world is restricted. For example, Lewis [SM 3107], from CT's "The Traveller Adventure" has a UWP of X427402-D even though the Traveller Adventure notes that "A D-class starport facility exists on the world (as well as several smaller landing fields of even lower quality); that is controlled by the Tukera family and reserved for their use." [TTA pg 115]

In other news if you've got enough influence you can get a planet interdicted, still be able to travel to and from it yourself, but stop any contact with everyone else on the planet; all to get them to sell their land back to you.
 
Back
Top