The only way I can remain calm about it is to be cryptic. There are scars
The elements of QSDS are fine, but a lot of the numbers are just detail for the sake of detail, rather than an improvement or refinement (or simplification: I wrongly assumed that a QSDS is supposed to be simpler than an SSDS, hence the "Quick"). Artificial complexity, maybe.
Take the hull table.
Suppose you're a gearhead, and want lots of decimal places, because you want to outfit your ship
just so. Are you going to be satisfied with QSDS? No, because as a gearhead, you'll get Andy Akins' FFS2 spreadsheet and have everything at your fingertips.
My whine-o-meter is going off. I'd better stop now. Oh no, too late!
Now, suppose you're a High Guard guy, just scribbling a ship down with pencil and paper. Are you going to want to add up numbers with four or five significant digits? A calculator will help, but, aren't these numbers still approximations, sort of
made up from FFS2? So why are all those decimal places there? You might look at the entries for the 400-ton hulls and say to yourself, "hey, all these volumes are pretty similar... why didn't they just round up?"
If you're a fool like I am, you'll ask that question to the TML, like I did.
Uh oh, I can hear my doctor saying "watch that blood pressure" to me...
At this point, I look at the hull table and say, "WHY?" If this is the Quick system, Why oh Why aren't the tables simplified? It is as if a gearhead tried to design something for non-gearheads. And maybe Guy is a gearhead (is he? I don't recall).
Okay then, this isn't the Simple rules. But wait! It IS the simple rules! There's nothing else.
What really got my goat on the TML was when some grognard snapped back that I should round off the numbers myself. And that's when I began to understand what newcomers to Traveller have to deal with. The rules are sometimes designed for the grognard, not the casual gamer, the newbie, or the Book 2 fan. And that can be a Very Bad Thing.
Oh, it's time to relax. Ohmmmm, ohmmmm...