Originally posted by epicenter00:
I would imagine that the kind of terraforming that Traveller refers to is the transformation of worlds that are hithero uninhabitable to humans without pressure suits and climate control become places where survival is possible without a pressure suit and utilizing basic environmental protection (the kind of stuff we'd wear here on Earth to survive climates). Furthermore, I'd posit that at TL16 is when you can see the results of such terraforming completed within your lifetime (like a few decades).
Not all terrformation projects have the same level of difficulty. Chemical terraformation - i.e. scrubbing undesired gasses from a Tainted atmosphere - would be far cheaper and far less difficult to do than more serious terraformation, such as radically increasing the atmosperic pressure on a world all while sharply increasing the global temperature and getting rid of unwanted gasses in the previous atmosphere.
I'll probably use the following TLs for terraformation:
TL7: Slight Terraformation on a mass scale (i.e. huge irrigation projects, draining swamps, planting forests to stabilize ground and pump water vapor from the groundwater to the atmosphere and so on), taking decades to complete on a mass sacle.
TL9: Chemical Terraformation (i.e. turning a Tainted atmosphere into a non-tainted one, or even turning some of the Exotic atmosphere types into breathable ones), takin decades to complete; slight terraformation takes far less time due to cheap and aboundant fusion power.
TL9-12: Serious Terraformation (i.e. turning a Mars-like world into something more inhabitable). At TL9 it takes centuries and costs alot; at T12 it takes a century or two but is much more economically feasable.
TL16: Full Terraformation (i.e. turning an airless rockball with very little water and low gravity into a habitable world). This takes a few decades and is the product of cheap gravitics, essentially allowing the world's surface gravity to be increased or decreased. Furthermore, all simpler forms of terraformation take only a few years (circa 20) to do.
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Regarding habitability, it is interesting to note that
A4: Leviathan includes tainted atmosphers in its definition of "Terran Prime" and even "Terran Norm" worlds:
A4: Leviathan, p.19:
T-prime - Terran prime worlds are worlds similar to the Terran standard type; to be classed as such, much prized as habitations, the following apply: Size 6-9, Atmosphere 4-9, Hydrography 3-9, Gravity 0.6-1.1G. Within this category is the Terran Norm (Size 7—9, Atmosphere 6—7, Hydrography 5-7, Gravity 0.75-1.1G, code T-norm), a classification that almost guarantees successful colonisation or tourist industries.
My classification of worlds according to habitability differs from the above and is the following:
Perfect Match: a world with the same physical characteristics as Earth in terms of gravity, atmosphere pressure and hydrographic percentages, as well as a very similar atmosphere composition; in game terms, Size 8, Atmosphere 6, Hydrographics 7, and probably a G-type sun and a single moon of Size 1-3. Very rare, but the best possible candidate for mass colonization.
Terran Norm: a world which fits Human physiology and psychology particularly well (in other terms, very similar to Earth) and has significant land area; in game terms, Size 7-9, Atmosphere 6, Hydrographics 6-8.
Terran Prime: any world which has a good chance of sustaining Human life with relative comfort; in game terms, Size 6-A, Atmosphere 5, 6 or 8, Hydrographics 5-9.
Marginal World: any world which could sustain Human life, but not comfortably; worlds which are habitable but barely so, and not very conductive to colonization; in game terms, any world with Atmosphere 5, 6 or 8 but one or more of the following:
1) Size 5-.
2) Hydrographics 1-4 or A.
Near-Habitatable: a world which, while not supporting unassisted Human life, allows habitation with relatively minor protective gear; in game terms, any world with one or more of the following:
1) Hydrographics 0.
2) Atmosphere 2, 3, 4, 7 or 9.
Hostile Environment: a world on which Humans could not survive without significant life-support equipment; in game terms, Atmospheres 0, 1 or A+.