... to run the X-Boat service.
I count 86 systems with on the X-Boat routes in the Spinward Marches.
X-boat tenders have four X-boat bays so can handle a two connection station by themselves assuming one boat per day (2 in, 2 out), but 20 of the systems have three or four connections, so need two tenders, so that is 106 X-boat tenders on station at any one time.
Allow one spare tender per system. Why? Those babies are jump 1, unless they are at a system where they can't get their annual maintenance, once they get dropped off by a tender tender they stay in-system for their service life and there MUST be a back-up available).
So that's 196. Assume that due to the already high redundancy we can get away with one 20,000 dT X-boat tender tender which carries four x-boat tenders (Jump-4 capable for obvious reasons) and we get a nice round 200 x-boat tenders needing a crew of 1,200, and 245 for the X-boat tender tender, for a fleet of 201 vessels (excluding any type-S and the X-boat tender tenders fuel shuttles and 2x50 dT fighter screen) 1,445 total crew... before the X-boats.
As we have about 106 connections, we have 212 X-boats jumping each day (one each way) for a total requirement to keep a one-boat-a-day service of 1484 X-boats. Add another 212 being serviced at any one time, and another 106 kept in reserve, and we have 1,802 X-boats and 1,802 pilots.
So, 1 X-boat tender tender, 200 X-boat tenders, 1,802 X-boats. Assume c. 6 weeks leave/sickness for crew and that 3,871. For a backwater.
That's 11,000MCr for the X-boat tender tender, 55,000MCr for the X-boat tenders and 127,942MCr for the X-boats for 193,942MCr cost. So, say 200,000MCr for hardware and 20,000MCr for maintenance each year.
More populous sectors could require 300,000MCr/30,000MCr per annum, and the total X-boat service could amount to 35 X-boat tender tenders, 5,000 X-boat tenders and 50,000 X-boats, about 90,000 crew and a budget of over 800,000MCr per year.
I suppose what I am wondering is, given that 'too much money in Military budgets' is an archetypical issue in the OTU, does that help?
That and missiles, but that's another post...
Oh, hi, first post, not played Traveller in 30 years or so, just been enjoying going down memory lane.
I count 86 systems with on the X-Boat routes in the Spinward Marches.
X-boat tenders have four X-boat bays so can handle a two connection station by themselves assuming one boat per day (2 in, 2 out), but 20 of the systems have three or four connections, so need two tenders, so that is 106 X-boat tenders on station at any one time.
Allow one spare tender per system. Why? Those babies are jump 1, unless they are at a system where they can't get their annual maintenance, once they get dropped off by a tender tender they stay in-system for their service life and there MUST be a back-up available).
So that's 196. Assume that due to the already high redundancy we can get away with one 20,000 dT X-boat tender tender which carries four x-boat tenders (Jump-4 capable for obvious reasons) and we get a nice round 200 x-boat tenders needing a crew of 1,200, and 245 for the X-boat tender tender, for a fleet of 201 vessels (excluding any type-S and the X-boat tender tenders fuel shuttles and 2x50 dT fighter screen) 1,445 total crew... before the X-boats.
As we have about 106 connections, we have 212 X-boats jumping each day (one each way) for a total requirement to keep a one-boat-a-day service of 1484 X-boats. Add another 212 being serviced at any one time, and another 106 kept in reserve, and we have 1,802 X-boats and 1,802 pilots.
So, 1 X-boat tender tender, 200 X-boat tenders, 1,802 X-boats. Assume c. 6 weeks leave/sickness for crew and that 3,871. For a backwater.
That's 11,000MCr for the X-boat tender tender, 55,000MCr for the X-boat tenders and 127,942MCr for the X-boats for 193,942MCr cost. So, say 200,000MCr for hardware and 20,000MCr for maintenance each year.
More populous sectors could require 300,000MCr/30,000MCr per annum, and the total X-boat service could amount to 35 X-boat tender tenders, 5,000 X-boat tenders and 50,000 X-boats, about 90,000 crew and a budget of over 800,000MCr per year.
I suppose what I am wondering is, given that 'too much money in Military budgets' is an archetypical issue in the OTU, does that help?
That and missiles, but that's another post...
Oh, hi, first post, not played Traveller in 30 years or so, just been enjoying going down memory lane.