Generally speaking, Traveller uses three kinds of rules in regard to body armor (and vehicle armor as well in most cases):
1) Armor that reduces the chances to get hit (CT and T20).
2) Armor that absorbs damage (TNE, T4).
3) Armor that has to be penetrated; the amount of penetration determines the extent of damage (Azhanti High Lightling, Striker, MT).
Which of these approaches do you prefer to use?
1) Armor that reduces the chances to get hit (CT and T20).
2) Armor that absorbs damage (TNE, T4).
3) Armor that has to be penetrated; the amount of penetration determines the extent of damage (Azhanti High Lightling, Striker, MT).
Which of these approaches do you prefer to use?