howardfanatic
SOC-11
Well I now have Traveller 4 and Mongoose Traveller. I'll be reading them and comparing them to Classic Traveller.
I've went back and forth on this so many times myself; can never settle on one system permanently. I like parts of each but never really liked mixing too much. And we keep getting new editions which has given me a severe case of MTD - Multiple Traveller Disorder.
So could I use Megatraveller to "enhance" classic Traveller? I mean, are the stats for characters, vehicles, and starships more or less the same? As in, AD&D 1st and 2nd edition compatible?
I'll prbably get MegaT and TNewEra because they are inexpensive, but I have to admit that ClassicT is badass so far and I'm probably going to use it, though I'm already working on battledress and mecha houserules.
I'll chip in and say that one of the best things about TNE is the character generation system - it provides a good deal of detail that can be used to flesh out a generated character - and there are lots of careers to pick and mix with.
CT is an "Armor makes you harder to hit"
I think I may have been mis-reading CT all these years. I thought the combat system was designed to see if you had damaged your target. The range and armour mods combined the "to hit" and "Penetration" into one easy die roll.
I think I may have been mis-reading CT all these years...
I just started running Traveller again, after a long hiatus. I always played TNE before. I discovered MT and am sold (SOLD!) on it being a better system for everything except ship design. (YMMV- its a better system for my style of play). But, I am not a fan of MT designed ships.
I really would like to use the TNE/Fire, Fusion, & Steel starship design sequence and MT for everything else. Does anyone forsee an immediate problem with just designing ships with TNE/FFS and running them with MT rules? I would use Brilliant Lances if/when space combat came up, but my game is light on ship-to-ship engagements involving the PCs. My main concern is something like trade, fuel costs, cargo sizes, breaking the game as a result of the different ship designs.
Any ideas or advice?
Darn, and I thought everbody used a mix of CT/MT/TNE/GT. Gee guess I have MTD too :rofl:
So could I use Megatraveller to "enhance" classic Traveller? I mean, are the stats for characters, vehicles, and starships more or less the same? As in, AD&D 1st and 2nd edition compatible?
I'll prbably get MegaT and TNewEra because they are inexpensive, but I have to admit that ClassicT is badass so far and I'm probably going to use it, though I'm already working on battledress and mecha houserules.
You won't get the same results, tho. Running the CTU with MT gets similar non-combat results, but the combat mechanics prove VERY different. And Rules are the player's interface to the universe.
having run every Traveller edition except T5 and HT, sorry, I can NOT agree with this. My players (well most of them) also vehemently disagree with it. Each edition's rules create a significant part of the feel. My players consider me, when not distracted, an excellent GM.
The expected results of a confrontation between 2 guys in cloth with ACRs vs one guy in battledress with a PGMP-14 are a case in point.
In CT, the guys with the ACRs might actually kill the BD guy, IF they can get hits... in the meantime, however, the BD guy is likely to hit and kill them first.
In MT, the ACR guys will probably hit the BD guy, and injure him, but they will die with one hit from the PGMP each. pretty iffy.
In TNE, if the ACR guys are PC's, they might survive a hit or two each, but the BD is tough enough that they will be feebly bouncing rounds off the BD until the PGMP hits their chest or head and kills them.
In T4, the ACR guys might injure the BD guy, but it's likely just bruise damage (a few points), whilst the PGMP guy kills the ACR guys with one shot each.
T20: The levels of the characters have a big impact due to Stamina vs Lifeblood
If they're all young: If the PGMP guy shoots first, one ACR guy is dead. The other likely will KO the BD/PGMP guy, but not seriously injure him.
If they're all grizzled high level vets: The PGMP guy wins, by killing the ACR guys, but the ACR guys might not notice for a couple rounds...
In GT, the PGMP kills quick, and the BD guy is likely but not guaranteed to be uninjured, as some rounds deflect, and others are absorbed by the armor.