I'm looking for ref's house rules.
I'll start off,
Combat Rifleman feat would include bayonet.
Brawling to include the cudgel. That's defined a stick between 100cm & 2000cm long. (The chart says 1.5 meters to 3 meters. I'd go from .5 to 2, perhaps three).
My take is to make the range 50cm to 2000cm.
Over two meters and it becomes too big for serious indoor work.
RL examples: my telescoping baton is 53.5cm.
Pool cues are about 150 cm and quarter staffs run closer to 2 meters. My escrima sticks are 65cm.
The classic baseball bat is about 85cm.
English quarterstaffs run 6 to 9 feet (2-3 meters).
Brawling feat includes makeshift weapons. Bottles, poolcues, a wrench, a length of pipe, etc.
Notice how many of those weapons fit the range of the weapons I listed.
One of my goals is to make it easier for players to use the nifty batons in TA#1. That publication points out that functionality wise, there is little difference between a collapsing baton and a handy stick a brawler would use.
Ok, the baton is less likely to bread when you smack a soph over the head with it and the telescoping ones are easier to carry.
On page 7 of TA#1, it states that batons and staves count as 'cudgels', in clearer language than the THB does. So in retrospec, this isn't so much as a house rule as a clarification.
Now the bayonet with Combat Rifleman, that's a house rule. I'm not going to make a military character from a TL 7+ world takes weapons pro (armsman) just so they can use a bayonet without stabbing themselves in the foot. Ok, perhaps halving the typical penality for using a weapon without the needed weapons pro feat. (-2 instead of -4).
I'll start off,
Combat Rifleman feat would include bayonet.
Brawling to include the cudgel. That's defined a stick between 100cm & 2000cm long. (The chart says 1.5 meters to 3 meters. I'd go from .5 to 2, perhaps three).
My take is to make the range 50cm to 2000cm.
Over two meters and it becomes too big for serious indoor work.
RL examples: my telescoping baton is 53.5cm.
Pool cues are about 150 cm and quarter staffs run closer to 2 meters. My escrima sticks are 65cm.
The classic baseball bat is about 85cm.
English quarterstaffs run 6 to 9 feet (2-3 meters).
Brawling feat includes makeshift weapons. Bottles, poolcues, a wrench, a length of pipe, etc.
Notice how many of those weapons fit the range of the weapons I listed.
One of my goals is to make it easier for players to use the nifty batons in TA#1. That publication points out that functionality wise, there is little difference between a collapsing baton and a handy stick a brawler would use.
Ok, the baton is less likely to bread when you smack a soph over the head with it and the telescoping ones are easier to carry.
On page 7 of TA#1, it states that batons and staves count as 'cudgels', in clearer language than the THB does. So in retrospec, this isn't so much as a house rule as a clarification.
Now the bayonet with Combat Rifleman, that's a house rule. I'm not going to make a military character from a TL 7+ world takes weapons pro (armsman) just so they can use a bayonet without stabbing themselves in the foot. Ok, perhaps halving the typical penality for using a weapon without the needed weapons pro feat. (-2 instead of -4).