• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Hostile and Zaibatsu

I've recently picked up both of these settings and will use them together. Hostile is an intentionally "retro-industrial" setting with plenty of grungy, claustrophobic vibes. Zaibatsu is more conventional 80's cyberpunk in Japan. They follow a similar timeline. I'll use Z as earth and Hostile the frontier. Anyone else using them?
 
I've purchased them both (as well as Orbital 2100, from which Hostile is apparently descended).
I love the settings, and I agree with you that Zaibatsu works well as an Earth setting, while Hostile is better for the frontier worlds.
I've played Traveller for the better part of 40 years, and I have to admit that I've never been in love with the Third Imperium. I liked 2300, but my new favorite is Cepheus Engine with Hostile/Zaibatsu as the core setting.
I'm trying to rally my old RPG group to put together a new set of adventures for a newly-minted crew, but everyone's moved out of state over the past 20 years!
Anyway, I have enjoyed reading both books so far, and I'm glad that Zaibatsu includes some genetic modifications; that's something I fell was missing from the setting.
Anyway, enough of my blathering. Who else is looking at these books?
mactavish out.
 
The Marine in Hostile gets Gun Combat at 1, plus his Service skills list Gun Combat twice. How many Gun Combat-1 and Gun Combat-0 does he get his first term?
 
I recently found that some of the 2300AD support, such as Tools for Frontier Living, can be adapted easily to Hostile and Zaibatsu. The "colonies" and their infrastructure work perfectly for frontier locations, and the book is full of good equipment for the genre. The art is truly terrible. Just ignore it and focus on the gear you can port to Hostile!
 
I've recently picked up both of these settings and will use them together. Hostile is an intentionally "retro-industrial" setting with plenty of grungy, claustrophobic vibes. Zaibatsu is more conventional 80's cyberpunk in Japan. They follow a similar timeline. I'll use Z as earth and Hostile the frontier. Anyone else using them?
They're not just a similar timeline, they're part of the same timeline and Zaibatsu takes place on Hostile's Earth.
I've purchased them both (as well as Orbital 2100, from which Hostile is apparently descended).
I would argue Hostile's past, which echoes Orbital 2100, is more akin to a parallel mileau than being from Orbital 2100 specifically

Or to use an example, if Orbital 2100 is the Classic Traveller OTU 3I setting, the one where the emperor is assassinated, then Hostile's past is akin to GURPS Traveller in that it is a parallel timeline where things went differently, such as the emperor never being assassinated and no civil war occurring.

Orbital 2100 is a little too modern iPod futurism to really fit Hostile's retro casette futurism.


As for me, I have all 3 Hostile books (Hostile, Zaibatsu, & the Pioneer-class station book). All of them are neat! I really like how you can fit in military adventure, standard adventure, and scifi horror together in ways that work with the setting but somehow wouldn't work as well outside of Hostile.

Looking at the setting, I sometimes wonder how well would the tech there do against other Traveller settings like These Stars Are Ours, Outer Veil, or Clement Sector in capability or firepower.

Especially since Hostile is around TL12 overall but is more uneven on stuff like computer tech or infantry tech, especially with the fact no anti-gravity is around so stuff like hovercars are more like fan-duct engine cars akin to Blade Runner's cars.
 
Last edited:
As for me, I have all 3 Hostile books (Hostile, Zaibatsu, & the Pioneer-class station book). All of them are neat! I really like how you can fit in military adventure, standard adventure, and scifi horror together in ways that work with the setting but somehow wouldn't work as well outside of Hostile...Especially since Hostile is around TL12 overall but is more uneven on stuff like computer tech or infantry tech, especially with the fact no anti-gravity is around so stuff like hovercars are more like fan-duct engine cars akin to Blade Runner's cars.

This is the draw to me. I played Ct back in the 80s before the 3I was developed. My CT games were more like Alien and Bladerunner than 3I. So, yeah, HOSTILE is awesome. It's like old times.
 
Bought them both. Zaibatsu in particular strikes me as a fresh look at a well worn genre. I think it's got quite a thoughtful tone which I find welcome after the ghastly trying-too-hard, would-be-gonzoid approach of some other cyberpunk games.

Would be very happy to play either, as a GM or a PC.
 
Bought them both. Zaibatsu in particular strikes me as a fresh look at a well worn genre. I think it's got quite a thoughtful tone which I find welcome after the ghastly trying-too-hard, would-be-gonzoid approach of some other cyberpunk games.

Would be very happy to play either, as a GM or a PC.
I actually sort of wonder how one can explain all the guns you see in cyberpunk Japan when Japan is has such tight gun restrictions. :D

Like man PCs, be they yakuza or corporate shadowrunner types, must be having to bribe the heck out of everything just to get around. :D
This is the draw to me. I played Ct back in the 80s before the 3I was developed. My CT games were more like Alien and Bladerunner than 3I. So, yeah, HOSTILE is awesome. It's like old times.
It really is neat honestly. Mostly because it's a contrast I feel to settings like the OTU 3I where we see antigrav stuff everywhere.

It was actually sort of fun, for me, attempting to compare the stats of the flying cars in the 50 Wonders of the Reticulan Empire supplement with the flying cars in HOSTILE and seeing both the similarities and differences between the two when looking at their descriptions.

It's little things like that, like describing the tech that allows for flying cars in either setting, that really reminds you of the difference between a setting with antigrav and one without. I know it's small but it's just interesting I feel.

Maybe it's just my ignorance or bias, but sometimes when I look at stuff described for OTU Traveller, the aesthetics that come to mind for cars and other equipment there is that they're...sleeker I guess? Like even a noble's flying car somehow doesn't stand out? I don't know.


Even things like computers, seeing how heavy HOSTILE portable terminals and such can be compared to holographic portable terminals in other Cepheus Engine products, showcase the difference in tech.

If there is one thing I am a little surprised about, is not seeing the equivalent of High Passage in HOSTILE, for PC classes like executives and CEOs and such.

Because one thing we do see in settings like Aliens, is that sometimes the CEO or whoever comes around to inspect a place, and I can't imagine, if they're not using a yacht, that they would be slumming it in some Middle/Low Passage area on board a liner. :D

EDIT: Actually I wonder if we might get to see environments like some sort of expensive pleasure station or more rich, planet colonies like Armstrong (as described in HOSTILE).

Because I could imagine that being an interesting contrast to a bunch of PCs that have gotten back from somewhere and are going to their area's supervisor for a debriefing, the beautiful paintings, expensive furniture and carpets, the very high end desktop computers all around them.

Signs of high end wealth that they may never experience. What kind of resentment may fester there as they're being debriefed by some company suit that cares more about this year's profits than about whatever problem just got fixed?
 
Last edited:
Part of the Traveller aesthetic is likely derived from its era. "Space" and "The Future" at the time looked and felt like cutting-edge tech; just having the technology in working form was the status symbol. Why would you gold-plate a Space Shuttle or give it wood-veneer instrument panels? It's already a Space Shuttle, what more do you need?
 
Part of the Traveller aesthetic is likely derived from its era. "Space" and "The Future" at the time looked and felt like cutting-edge tech; just having the technology in working form was the status symbol. Why would you gold-plate a Space Shuttle or give it wood-veneer instrument panels? It's already a Space Shuttle, what more do you need?
Would you say it's a standard space opera aesthetic (like say Star Wars) or do you feel the era Traveller was created in was sort of different there even with space opera looks?

I guess to me, somehow OTU 3I's looks remind me of Buck Roger's (1970's version) or old Battlestar Galactica.

But what's weird is that I'm completely fine with Star Wars's aesthetics despite the fact it's from the same timeframe. Well at least the Original Trilogy's looks were from that era.
 
Both of these are on my "to purchase" list, along with some Clements Sector books.
That's all I can say for now. My financial situation has been better, therefore purchases need to wait for longer.

The Kuro RPG had a nice discussion of how hard it would be to walk around armed in Future Japan, so I'd probably use that, if the material in Zaibatsu seems too lenient.
 
Would you say it's a standard space opera aesthetic (like say Star Wars) or do you feel the era Traveller was created in was sort of different there even with space opera looks?

I guess to me, somehow OTU 3I's looks remind me of Buck Roger's (1970's version) or old Battlestar Galactica.

But what's weird is that I'm completely fine with Star Wars's aesthetics despite the fact it's from the same timeframe. Well at least the Original Trilogy's looks were from that era.

It was (and, aside from GT and MGT, is) an Aesthetic of the 60s and early 70's space opera.

Life is common; intelligence isn't, but intelligence spreads; FTL is hard until it's achieved, then easy to replicate; robots are rare and dumb; AI is hard; FTL communication is by sending ships.

Star Wars is a different mode. Life is common; intelligence is near inevitable on life bearing worlds; FTL is merely hard, but is also cheap, and is natural to develop; robots are capable of full AI; FTL communication is via FTL radio.

Buck Rogers TV show (with Gil and Erin), in the same terms: Life is uncommon; intelligence is rare, but spreads; FTL is very hard, using gates and hyperdrives, and expensive; AI is hard but doable in small packages, and many robots are AI driven; FTL comm goes via dedicated FTL comm networks at real time. FTL Navigation seems hard, and FTL drives are apparently huge; this makes stargates preferable.

Old BSG: "Life is uncommon, but was spread by humans; Humans are everywhere, but are not the only intelligence, tho' others are rare (We see only 3 non-human intelligences in oBSG: Cylon, Ovion, and the ascended in their ships of light); AI is hard, and anti-human; FTL comm is known and real-time, but STL comm is still available; FTL drive is obviously possible, but not discussed.

Both TV Buck and oBSG have visual influences from Star Wars, but harken back to the 60's SF in many ways. And, of course, TV Buck also has influences from the old comics and movie serials. And it's an important difference from Star Wars: Moralistic. Star Wars Assumes a fixed external morality (imposed by the Force), that makes it's morality black and white, and thus no need to preach it. oBSG was a weekly morality play - make the right choices, and things work out. TV Buck Rogers was Nationalistic, more than moralistic, but from many of the same creatives as oBSG, with Earth as their "nation"... it replaced the Han of the original Armageddon novel with the Draconians, a human culture separated for some unspecified time, and with slightly higher tech in some areas, but lower in others. And the Draconians are cruel, dictatorial, and a "clear and present danger" ...

The original Buck Rogers novel was quite different... it was (1) earthbound, (2) had the Han as the enemy - a Chinese empire writ large, (3) about asymmetry in warfare, (4) did have "non-radio" radio-like "ultraphone" comms.

All of them have gravity manipulation, tractor beams, and zap guns of various sorts, tho' Traveller's are much less portable in the playable tech range.

I cannot speak fairly of nBSG in these terms, as I found the initial changes sufficiently "Not at all what I was expecting from the Brand" that I disliked it, and thus didn't watch it. (And when I gave later episodes a try, it was moreso.) What I can say is it's much more morally gray than any of the above, and for me, that's a HUGE turn off. It has FTL, FTL real time comms, and FTL is big enough to not be on small craft, and AI and robotics so advanced as to be indistinguishable from humans on a casual medical inspection.
 
Actually regarding nBSG, it had FTL drives on both Raptors (small dropship type of craft for the Colonials) & Raiders (nBSG Cylon fighters that had organic [as in a literal brain] computers piloting them).

The primary difference was that Cylon FTL drives could jump much farther, and much more accurately, compared to their Colonial counterparts. As for FTL comms, I think that was only with the Cylons and their resurrection stuff. Beyond that, it was just normal radio and normal radar.


As for the "same terms" as you put it, how would you classify the type of science fiction HOSTILE uses as inspiration for its setting? Like "AI is hard" etc categories you had. Since HOSTILE is very much "Not!Aliens"/"Not!Outland" using a Traveller ruleset essentially.

For example, Aliens FTL is slow, travelling at around 0.76 LY per day and requires hypersleep capsules to be used while going FTL to prevent the crew from aging too fast. Computers use bulky, monochrome displays yet fully-sentient AI, in the form of humanlike androids, is possible and AI is also used to run ships (albeit with humans having control), and of FTL radio is possible. Megacorps work with nations to help dominate interstellar space and most planets require extensive terraforming before becoming barely livable, so often colonies are put down on planets that are pretty inhospitable.



As for HOSTILE Earth, well pretty much imagine any 1980s cyberpunk setting, with the world's environment having gotten screwed up some as well.

In HOSTILE, humanity is pretty much alone and what aliens have been found out there have been the horrifying/monstrous types. The kind that make you die an awful death ala the Aliensverse xenomorphs, to use an example. In fact there are 22 varieties of horrifying aliens in just one book that was recently put out.

For example regarding tech in the setting:
Technical Area - Applicable TL - Notes
Cybernetics - N/A - None Allowed
Communications - TL10 - No holographics; FTL communications possible [1 parsec a day]
Computers & Robotics - TL15 - Human-level synthetic androids; no touchscreens; data held on data cards.
Starship Drives - TL15 - Hyperdrive and reaction drives; no grav drives. [hyperdrive speed at parsecs per week]
Vehicles - TL10 - No anti-gravity vehicles – wheels, tracks, helicopters, submarines, surface ships, jets and tilt-rotor and prop aircraft only.
Weaponry - TL10 - -
Fitting the retro-tech setting of HOSTILE, computing more resembles the systems of the late 1980s than those of the early 21st century. Key differences are a lack of wi-fi cableless technology and the absence of ultra-miniaturization of computing. There are no palm computers or smart phones and touch screen technology does not exist. None of this means to say the computers in 2225 are not powerful and versatile machines, it’s just that they have a number of minor limitations which we in the twenty-teens, are no longer familiar with. Forget full-color LCD or plasma screens, too, the cathode-ray tube (CRT) monitors in HOSTILE are monochrome, typically green, although amber, blue and even white displays are in use (the actual color depends on the type of phosphor being used to create the display.
 
Last edited:
Would you say it's a standard space opera aesthetic (like say Star Wars) or do you feel the era Traveller was created in was sort of different there even with space opera looks?

I guess to me, somehow OTU 3I's looks remind me of Buck Roger's (1970's version) or old Battlestar Galactica.

But what's weird is that I'm completely fine with Star Wars's aesthetics despite the fact it's from the same timeframe. Well at least the Original Trilogy's looks were from that era.

It's actually a good question, but I don't think I have a good answer.

One thing to keep in mind was that Traveller was developed before Star Wars (went to print while the publicity for SW was active, but before the movie itself started showing in theaters), and was originally intended to enable roleplaying in milieus inspired by SF/SciFi up to that point.

And of course the OTU with the Third Imperium et al didn't exist -- though elements of it were implicit in the game -- when the original Little Black Books were written.
 
It's actually a good question, but I don't think I have a good answer.

One thing to keep in mind was that Traveller was developed before Star Wars (went to print while the publicity for SW was active, but before the movie itself started showing in theaters), and was originally intended to enable roleplaying in milieus inspired by SF/SciFi up to that point.

And of course the OTU with the Third Imperium et al didn't exist -- though elements of it were implicit in the game -- when the original Little Black Books were written.
Ahh. I never really knew what the style and aesthetics of the scifi Traveller modeled itself on were really like, mostly because I was born almost 30-40 years after a lot of was first written down.

Though I suspect it was different from the grungy look of Aliens/Outland or the cyberpunk stuff popularized by Neuromancer?
 
Very much so. Well, there was implied grunge (Twilight's Peak has the PC party starting out in a starship with a lot of deferred maintenance) but for the most part, the "realistic" SF of the time looked like 2001: A Space Odyssey and Silent Running and Traveller reflected that aesthetic.
 
Bought them both. Zaibatsu in particular strikes me as a fresh look at a well worn genre.

I like Z and it's creative use of character creation. Starting as youthful nobodies and fighting your way up -- leveling up, so to speak. However, if I use the setting it will be using the Hostile careers instead. I prefer the old veterans trying to make it one more term to pension.
 
Back
Top