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Hop Drive question

Does the Hop 1 Drive have a minimum distance of 10 parsecs or can it jump/hop to any world within 10 parsecs of it's location?
 
The first one. All drives go the distance they are designed for, unless they contain a jump governor. although you can technically govern down to a 'Hop-0', meaning you do not move in realspace for a week, while residing in jumpspace.

To all,

Please correct me if I am wrong. I would love to be wrong.
 
There's always a chance occlusion could drop a ship out of J-space on a misjump, so IMTU I allow navigators to use that process consciously with Jump. From there, a hop of less than 10 parsecs should be possible
 
So in your case, a 'mis-jump' would send the ship on a wild 10-parsec jump? that would be horrifying.

Totally going to allow that in the future.

Of course, there are other issues with using occlusion to perform a short-hop. You would still expend the same amount of fuel as if you were performing a full hop. You still have to create a jump bubble capable of going the distance.
 
So in your case, a 'mis-jump' would send the ship on a wild 10-parsec jump? that would be horrifying.

Totally going to allow that in the future.

Of course, there are other issues with using occlusion to perform a short-hop. You would still expend the same amount of fuel as if you were performing a full hop. You still have to create a jump bubble capable of going the distance.

A misjump of a J-1 boat is 1d6 in a random direct. So a misjump of a Hop would be 1d6x10 in a random direction...

Horrifying indeed.
 
Does the Hop 1 Drive have a minimum distance of 10 parsecs or can it jump/hop to any world within 10 parsecs of it's location?

The second one, but "by accident": the drive goes exactly 10 parsecs, unless something intersects its path.

Just make sure your TRUE destination intersects the path.
 
Improved Hop-1 vs. Wave

Can an Improved Hop-1 reach past the Empress Wave and any after-Wave effects? If not, what single-jump parsec range is required?

I am to understand that though the aftermath of the Wave can last around eleven years, perhaps modified by the remainder Population and how far down the Tech Level falls.

I ask because I'm looking at a TL-18 world that is eleven years past the Wave. It has been struck, washed over, left behind and weathered its decade of remnant madness. Should it want to send out its Improved Hop-1 starships to warn, rescue, commit war or Wave atrocity upon those in the aftermath or before they are struck, I'd like to know how capable a vessel must be.

Pulling my whiskers at the Highport Ring over Kueghakhe, this is the Pakkrat.
 
Can an Improved Hop-1 reach past the Empress Wave and any after-Wave effects?

Lagash and Bland jumped "over" the Wave aboard a standard jump3 or 4 courier to visit Beauniture and check on the reports of an IISS scout cruiser capable of jump5 which had done so a few centuries earlier.
 
So to make sure that I'm clear, a TL 13 culture with Jump 4 could reasonably be expected to have the capability to "jump" the Wave? They could "seed" a colony or two, as long as I could come up with a plausible reason for them to know in advance.

That would solve some problems with my narrative.
 
The only explanation for the lack of Zhodani knowledge about the wave is that their core expedition ships were jumping over the wave and so only noticed the effects of where the wave had passed.
Quite why they didn't then investigate further and discover the wavefront is a bit of a mystery.

Note that the original wave travelled at lightspeed and only affected stuff when the wavefront washed over a planet/system.

The changes are a classic case of unintended consequence making things worse...
 
Can an Improved Hop-1 reach past the Empress Wave and any after-Wave effects? If not, what single-jump parsec range is required?

I am to understand that though the aftermath of the Wave can last around eleven years, perhaps modified by the remainder Population and how far down the Tech Level falls.

I ask because I'm looking at a TL-18 world that is eleven years past the Wave. It has been struck, washed over, left behind and weathered its decade of remnant madness. Should it want to send out its Improved Hop-1 starships to warn, rescue, commit war or Wave atrocity upon those in the aftermath or before they are struck, I'd like to know how capable a vessel must be.

Pulling my whiskers at the Highport Ring over Kueghakhe, this is the Pakkrat.


We have a prototype process for figuring out what the Wave does to a world and its interstellar society. One un-codified amendment to that process is that Vargr may not even notice the Wave. Why? Because their governments are already chaotic to the point of insanity. (That doesn't mean they won't suffer. It does mean they'll bounce back better than humans.)
 
My understanding is that you only notice the wave if you're psionic, and you'd have to be very good at it or sensitive to it to perceive it as anything more than a great sense of dread. The wave must also not be especially deep; the deeper it is, the more likely Core Expedition ships are to have noticed it. A thin wave could have easily been missed by a dozen expeditions, especially of people trained to disregard their own fears for the betterment of the whole (military). It wasn't until the Last Expedition that the wave was in the right place to be noticed, causing its failure.

** bearing in mind my lack of access to certain knowledge, or forgetting of any I may have had. This is mostly conjecture based on effects I DO recall reading about.
 
I think the current theory of the Wave is that it affects all biological organisms not just psionically sensitive ones.
 
In the Agent of the Imperium book, I remember someone telling the agent about the effects of the wave - "even plants went insane!"

The agent of course, asked the logical question of "how do plants go insane?"

Of course, it's possible to theorize that there were conditions of spacetime that mere TL15 science is not yet aware of that would affect the Wave - amplify or degrade it, much like different depths of water effect wave height. So it's not necessarily carved in stone.
 
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