So in your case, a 'mis-jump' would send the ship on a wild 10-parsec jump? that would be horrifying.
Totally going to allow that in the future.
Of course, there are other issues with using occlusion to perform a short-hop. You would still expend the same amount of fuel as if you were performing a full hop. You still have to create a jump bubble capable of going the distance.
Horrifying indeed.
Horrifyingly awesome!
Bust out the laser swords, take off your shirts, and strap on the bandoleers -- this game is about to go Tarnsman of Gor!
Does the Hop 1 Drive have a minimum distance of 10 parsecs or can it jump/hop to any world within 10 parsecs of it's location?
Gor references violate the family-friendly restriction of the board.
What about my Zardoz slash-fic? Can I still publish that here?
Can an Improved Hop-1 reach past the Empress Wave and any after-Wave effects?
Can an Improved Hop-1 reach past the Empress Wave and any after-Wave effects? If not, what single-jump parsec range is required?
I am to understand that though the aftermath of the Wave can last around eleven years, perhaps modified by the remainder Population and how far down the Tech Level falls.
I ask because I'm looking at a TL-18 world that is eleven years past the Wave. It has been struck, washed over, left behind and weathered its decade of remnant madness. Should it want to send out its Improved Hop-1 starships to warn, rescue, commit war or Wave atrocity upon those in the aftermath or before they are struck, I'd like to know how capable a vessel must be.
Pulling my whiskers at the Highport Ring over Kueghakhe, this is the Pakkrat.