Supplement Four
SOC-14 5K
There is a lot of speculation over the hit systems used in T5. Here, I am posting how I read T5 and what the V1, V2, V0 hit systems mean.
I think Hit System V0, seen on page 215, is a typo. It should read Hit System V2.
In another expression, V0 = V2.
Why? Look at page 241. V1 and V2 are described there.
Hit System V1 is the quick NPC damage system where damage of 9- is ignored and damage of 10+ is enough to take the NPC out of action.
Hit System V2 is the detailed hit system described on pages 214-215 (Detailed Effects, and Hit System V0).
Also note page 262. There, both hit systems are described with respect to Armor.
- GUNMAKER TABLES -
In the GunMaker tables, you'll see damage expressed on two types of columns. There's the "D" columns, and there's a "Hits (V1)" column.
For Hit System V2 (also mis-labled as V0), use the D column.
The D columns match up with the H columns. H describes the hit type, and D describes how much damage to throw for that hit type.
For example, on page 251, Pistols do Bullet damage (column H1), and the amount of Bullet damage is 1D (column D1).
Some weapons have multiple effects, so match H1 with D1, H2 with D2, H3 with D3, and so on.
For Hit System V1, use the Hits (V1) column.
The Hits (V1) column will give you the total dice for the weapon to roll against an NPC to determine if the total damage is 10+, irrespective of damage type.
For example, a basic Carbine does Bullet-1 damage. But, an Assault Carbine does Bang-1 and Blast-2 damage. The Hits (V1) column for the descriptor "Assault" on page 252 reads 3. This means that, for NPCs, forget about the type of damage (Bang and Blast) and just roll 3D. A result of 10+ takes the NPC out. A result of 9- is ignored.
- EDIT -
In sum, use the D columns against PCs, noting effects, using Hit System V2.
Use the Hits (V1) column against NPCs, forgetting effects, using Hit System V1.
I think Hit System V0, seen on page 215, is a typo. It should read Hit System V2.
In another expression, V0 = V2.
Why? Look at page 241. V1 and V2 are described there.
Hit System V1 is the quick NPC damage system where damage of 9- is ignored and damage of 10+ is enough to take the NPC out of action.
Hit System V2 is the detailed hit system described on pages 214-215 (Detailed Effects, and Hit System V0).
Also note page 262. There, both hit systems are described with respect to Armor.
- GUNMAKER TABLES -
In the GunMaker tables, you'll see damage expressed on two types of columns. There's the "D" columns, and there's a "Hits (V1)" column.
For Hit System V2 (also mis-labled as V0), use the D column.
The D columns match up with the H columns. H describes the hit type, and D describes how much damage to throw for that hit type.
For example, on page 251, Pistols do Bullet damage (column H1), and the amount of Bullet damage is 1D (column D1).
Some weapons have multiple effects, so match H1 with D1, H2 with D2, H3 with D3, and so on.
For Hit System V1, use the Hits (V1) column.
The Hits (V1) column will give you the total dice for the weapon to roll against an NPC to determine if the total damage is 10+, irrespective of damage type.
For example, a basic Carbine does Bullet-1 damage. But, an Assault Carbine does Bang-1 and Blast-2 damage. The Hits (V1) column for the descriptor "Assault" on page 252 reads 3. This means that, for NPCs, forget about the type of damage (Bang and Blast) and just roll 3D. A result of 10+ takes the NPC out. A result of 9- is ignored.
- EDIT -
In sum, use the D columns against PCs, noting effects, using Hit System V2.
Use the Hits (V1) column against NPCs, forgetting effects, using Hit System V1.
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