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Highest population density worlds

The T5 statement is even more misleading than it ever has been.

The TL being manufacturing capability and common goods TL is all well and good, but one parsec away you have a TL15 industrial high population world churning out goods for trade - and yet no one on the TL6 world can buy them because it would contradict the USP TL rating?
Ok silly example - but as a merchant on the TL6 world I would happily pay the extra Cr1000 per ton required to ship fusion+ plants from their manufacturing world and then sell them at a vast profit for myself.
My offworld supplier will be very happy because I also order a lot of spare parts, and pay for bright young things to travel to the manufacturing world to learn the skills necessary to maintain the reactors.
My homeworld is still TL6, but now has all the TL12+ fusion+ plants it needs to maintain food production.
(And when virus hits, the computers rebel and the power plants fail my homeworld is doomed...)

For some reason, trade doesn't make much of a difference in the tech available on worlds above a certain population size. It accounts for only about 1/3 of 1 percent of the Marches GDP. At Porozlo, right next door to Rhylanor, it's a bit under 1%. It only starts being a significant fraction of GDP when you get down to populations in the tens of millions and less, and then only where they're well-positioned for trade. As near as I can tell, for the vast majority of Marches citizens, any imported tech amongst that trade is only making it to the "one-percenters" - the rich - and to a few lucky small-pop worlds. You probably can't get it if you don't live near the starport or have a lot of wealth and influence.

As you point out, there's every reason to believe tech trade should be a lot higher, but Rhylanor's exports only account for a bit more than half of one percent of its GDP, and Mora, Trin, and Rhylanor are similarly low. By comparison - although comparing real world values to a fictional far future setting is tricky - US exports run to about 13-14% of GDP. One would think worlds capable of advanced robotics would be capable of exporting a lot more stuff.

Canon notwithstanding, the trade statistics suggest there are some pretty stiff trade barriers being erected by the Imperial worlds.
 
And don't forget that high law levels also restrict trade. When you look at what is likely to be restricted/banned by law level you quickly get into whole areas of trade that would be shut down. Of course there would likely be smuggling going on, but again that would go to the wealthy or those willing to kill for the items.
 
(And when virus hits, the computers rebel and the power plants fail my homeworld is doomed...)

No that is the enemy faction of the Civil war launches a bunch of Smart Nukes, critically damaging the installation. Then Virus arrives infecting the cobbled together control system for the last 3 plants you managed to get back up and running. Then you are truly DOOMED...
 
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