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High Guard Dice Roller

Masconi

SOC-9
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Hello,

I've programmed a dice roller application for High Guard(2nd ed.).
You can make to-hit rolls, penetration rolls and damage rolls on the four ship damage tables.

Here is a screenshot of the dice roller in action:
http://img49.imageshack.us/img49/536/73622681.jpg

You can download the program here (380 kb):
http://www.datafilehost.com/download-e8ff04e1.html

Make sure to read the readme.txt file for instructions.

Fred

<Golf Clap>

Bravo, sir. A couple of suggestions for future enhancements:

1. Allow users to hit the tab key to jump from field to field (and shift-tab to jump backwards).

2. Allow users to directly type the number of rolls, to hit number, die modifier, etc., as well as use the mouse/arrow keys.

3. Currently, there's no real difference between the first three die rollers. In each one, you roll 2 dice, set a hit number and note modifiers. However, a button that would let you set all variables in each section, then push one button and roll all results would be nice. Example, with 1 button, you'd make 10 to hit rolls, then those that hit would automatically be rolled in the active defense section (if applicable), then those that penetrated would automatically roll on the passive defense section.
 
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I like it.

Currently, there's no real difference between the first three die rollers. In each one, you roll 2 dice, set a hit number and note modifiers. However, a button that would let you set all variables in each section, then push one button and roll all results would be nice.
yes. you obviously have the basics down, now making final results cascade from initial entries would not be difficult, and doing so would speed up usage and eliminate data entry mistakes. computer difference, long range or short, defender agility, attacking batteries type (selected from a list) factor and number, defending batteries type (selected from a list) factor and number, screens, and armor, once entered, should produce a set of final results immediately.

another enhancement would be to have two sets of interfaces, one for ship Avs ship B and the other for ship Bvs ship A, so that data for each ship may be entered only once, if only two ships are involved.
 
I will think about it.

Maybe a "Cascade Roll" button that rolls all to-hit rolls, then matches the hits vs. passive defenses and then rolls on the damage table for all batteries that penetrated, all with a single click.

The problem are Active Defenses, as these are handled quite different from passive defenses (the latter defend automatically against each battery hit.)
Active Defenses NEED user interaction, because the defender decides which and how many defensive batteries to use.

Lets say 20 Missile batteries hit a ship with 14 Sandcaster batteries...now what?
The defender could assign one Sandcaster each against 14 Missile bat hit, so 6 Missile hits pass by.
Or he could assign 2 Sandcasters each against 7 Missile hits, so 13 Missile hits pass by, etc.
This requires user input AFTER the number of hits has been rolled.

But I will think about the "Cascade Roll" button (hits->passive def->damage)

By the way, the mouse scroll wheel and the arrow keys do work with the Selection ComboBoxes, at least here :)

Thanks

Fred
 
Updated Version

Hello!

I've updated the Dice Roller program.

It now has a "Cascade Roll" button that rolls all to-hit rolls, then matches the hits vs. passive defenses and then rolls on the damage table for all batteries that penetrated, all with a single click.

Furthermore, you now have 72 different "sets" in which you can store the current settings for to-hit, pen, DMs, etc.

You can download the updated version 1.01 here:

http://www.travellerrpg.com/CotI/Discuss/attachment.php?attachmentid=366&d=1238753024

Fred
 
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great job!

You should let the poor guy running the TCS PBEM game know about it - I hope he has a dice roller. But even if he does if he uses yours in the campaign it will be a great debugger and possible source of other improvements.

Thanks again - I have played all my battles by statistical method and this will be a big step up
 
great job!

You should let the poor guy running the TCS PBEM game know about it - I hope he has a dice roller. But even if he does if he uses yours in the campaign it will be a great debugger and possible source of other improvements.

Thanks again - I have played all my battles by statistical method and this will be a big step up

Thank you!

I checked the internet last week for a dedicated HG dice roller but there was none.
The only thing I found was a reference to "some Excel spreadsheets", but there was no link to them and I do not have Excel at home.

Therefore I wrote this little application, as I'm not a big fan of the statistical method from TCS.

Fred

(AFAIK Jeff uses Excel spreadsheets for his campaign.)
 
(AFAIK Jeff uses Excel spreadsheets for his campaign.)

It's all Emacs and Perl scripts, man....

The real pain is in tracking the DM impacts of damage across fleets in multiple games... and coordinating communication for multiple games... and then translating generic orders into game actions and feeling like I've actually represented the player's intentions.

-- the "poor guy"
 
I had to update the download link again, as speedyshare deletes files after a while.

Maybe some kind soul here can host the file more permanently?

Thank you


Fred
 
Upload it inside a .zip to the files area, fred. That's what it is there for!

Find it on the COTI Features \/ menu.
 
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It's all Emacs and Perl scripts, man....

The real pain is in tracking the DM impacts of damage across fleets in multiple games... and coordinating communication for multiple games... and then translating generic orders into game actions and feeling like I've actually represented the player's intentions.

-- the "poor guy"

At one time, I had an Access 97 database that was about 75% completed. I was still working on finishing the combat aspect of things, but had options to track ships, planets, messages, etc. I've been digging through all of my stuff, but it seems to have gone MIA. I ran one TCS campaign with it, and it still needed work, but even unfinished it made life a lot easier. Gonna keep looking, though.
 
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