Transhuman Space, well, dealt with Transhumanism whereas the objective of High Colonies was create viable Hard SF Gibson-like future (or parts of Cyberpunk 2020 - most notably, Deep Space) where Mankind remains scattered throughout the Solar System and the long struggle that might eventually take us to the Stars. But, in the meantime, we have to live on L5 stations, lunar stations, extraplanetary stations without so much as a single wave of a hand. True, there is an Alien Race there but I would rather ignore that, it was just for all the geeks who couldn't understand how SF could exist without aliens.Originally posted by Malenfant:
Sounds like SJG's Transhuman Space is similar (without the 'wasteland Earth' anyway).
Ships of the Fleet also good, some great cutaways and interior visuals (have ripped them off for MTU shamelessly many times) I am also a big fan of the planetary sourcebooks too, its a shame dp9 seem to have abandoned JC in favour of Heavy Gear.The Ships of the Fleet books are very cool fluff books too, with lots of plans and commentary from crewmembers. They don't tie well with the historical continuity (being set a few years ahead of the main timeline) but they're a good read.
Mike, ya wouldn't happen to have issue #s for me? :0)Originally posted by Michael Brinkhues:
After a short look through Challenge I came up with three articels:
+ One dealing with mercs on shore leave
+ One dealing with a shuttle taking hostage
+ One dealing with an old base that is still alive
I've only given it a cursory looksee, but the rules and background are what caught my eye. From my short skip through the pages, the rules didn't seem anything like T2300. It's one of those "roll a number of d6 but only a certain number on the d6 are good" types of systems.Originally posted by kaladorn:
Good background... I wasn't so impressed with the rules as I recall.