I'm currently trying to figure out what ship types would be present in the service of the Solar Triumvirate - in other words, my HG/HGS to-do list.
The Solar Triumvirate is a relatively young (300 years old) and small (9 subsectors) polity in a relatively young (400 years from the present) and small (a little more than a sector) universe.
Max TL is 12, though TL12 worlds are rare (but they are also the most developed and heavily populated worlds IMTU). A little peculiarity (sp?) of my universe is that nuclear damper technology occurs one TL later than in standard Traveller; that is, it does not exist yet IMTU and will be developed only in a few decades, once TL13 will be reached. Most designed military ships would be of the STN's (Solar Triumvirate Navy's) front-line units,
The fleet should, in general, be rated for Jump-2.
I'll also be using The Oz's excellent fighter grouping rules for ships with more than ten fighters.
I'm looking for advice as for the kinds of ships nescery and their recommended configuration (especially big ship armament)
So far, here is the list of designs that I see as nescery:
- 10-ton Light Fighter (done), missiles/sand
- 50-ton Heavy Fighter, triple missiles, armor (?)
- 95-ton Dropship (done), missiles/sand
- Various small craft (done).
- 100-ton Scout/Courier (done), lasers/sand
- 200-ton Fleet Courier, jump-3, missiles/sand
- 400-ton Police Frigate (done), lasers/sand
- 300-ton Close Escort, lasers/sand
- 300-ton SDB, missiles/sand
- 800-ton Paramilitary (Mercenary) "Cruiser" (done), missiles/lasers/sand
- 1,200-ton Light Destroyer, 100-ton missile bay and 2 triple sand turrets
- 2,000-ton Destroyer, 100-ton missile bay, 6 triple laser turrets (3 batteries), 4 triple sand turrets (2 batteries)
- 10,000-ton Light Cruiser, 9 100-ton missile bays, 6 triple laser turrets (3 batteries), 4 triple sand turrets (2 batteries), as many fighters as possible
- 10,000-ton Light Carrier, undergunned in lasers/sand, many fighters
- 10,000-ton Light Frieghter (done)
- 20,000-ton Cruiser, Spinal Weapon, several missile bays, the rest fusion/sand turrets, possibly some fighters, one Marine Company
- 50,000-ton Carrier, light armament but LOTS OF FIGHTERS
- 100,000-ton Heavy Carrier, new and rare but EVEN MORE FIGHTERS!
- 50,000-ton Tanker, partial streamlining
- 50,000-ton Military Frieghter
- 25,000-ton Military Space Station, a little mobile (1-G) but mounting a big stick (spinal?), usually a naval High Port overseeing orbital fuel farms.
- Marine Troop Transports; I don't know exactly what sizes, but I know that a Platoon requires one 95-dton Dropship and 42 crew accomodations (including pilot and dropship maintainance technician) and that a Company requires 5 Dropships and 165 crew accomodations (including pilots and dropship maintainance technicians). I have yet to design the Battalion and above level.
- Army Troop Transports (low berths?), again an unknown territory.
Suggestions and comments will be very welcome.
EDIT: About the Marines, I think I'll have the following ships for them:
1) RAC (Rapid Assault Corvette), think Sulaco, carries one Platoon in a single Dropship. 400-800 dton (I'll see what fits), lots of missiles (orbital bombardment glore).
2) RDC (Rapid Drop Corvette), think Roger Young, A larger version of the RAC designed for Drop Troops (Marine semi-special forces).
3) Assault Destroyer, circa 1Kdton, carries a Marine Company (5 Dropships).
4) Battalion Transport, 2Kdton-5Kdton, carries a full Marine Batallion and serves as its lander (no Dropships).
A Marine Regiment would probably be composed of 4-5 Battalion Transports; a Planetary Assault Group (PAG) would be 4 Regiments and a CruRon.
The Solar Triumvirate is a relatively young (300 years old) and small (9 subsectors) polity in a relatively young (400 years from the present) and small (a little more than a sector) universe.
Max TL is 12, though TL12 worlds are rare (but they are also the most developed and heavily populated worlds IMTU). A little peculiarity (sp?) of my universe is that nuclear damper technology occurs one TL later than in standard Traveller; that is, it does not exist yet IMTU and will be developed only in a few decades, once TL13 will be reached. Most designed military ships would be of the STN's (Solar Triumvirate Navy's) front-line units,
The fleet should, in general, be rated for Jump-2.
I'll also be using The Oz's excellent fighter grouping rules for ships with more than ten fighters.
I'm looking for advice as for the kinds of ships nescery and their recommended configuration (especially big ship armament)
So far, here is the list of designs that I see as nescery:
- 10-ton Light Fighter (done), missiles/sand
- 50-ton Heavy Fighter, triple missiles, armor (?)
- 95-ton Dropship (done), missiles/sand
- Various small craft (done).
- 100-ton Scout/Courier (done), lasers/sand
- 200-ton Fleet Courier, jump-3, missiles/sand
- 400-ton Police Frigate (done), lasers/sand
- 300-ton Close Escort, lasers/sand
- 300-ton SDB, missiles/sand
- 800-ton Paramilitary (Mercenary) "Cruiser" (done), missiles/lasers/sand
- 1,200-ton Light Destroyer, 100-ton missile bay and 2 triple sand turrets
- 2,000-ton Destroyer, 100-ton missile bay, 6 triple laser turrets (3 batteries), 4 triple sand turrets (2 batteries)
- 10,000-ton Light Cruiser, 9 100-ton missile bays, 6 triple laser turrets (3 batteries), 4 triple sand turrets (2 batteries), as many fighters as possible
- 10,000-ton Light Carrier, undergunned in lasers/sand, many fighters
- 10,000-ton Light Frieghter (done)
- 20,000-ton Cruiser, Spinal Weapon, several missile bays, the rest fusion/sand turrets, possibly some fighters, one Marine Company
- 50,000-ton Carrier, light armament but LOTS OF FIGHTERS
- 100,000-ton Heavy Carrier, new and rare but EVEN MORE FIGHTERS!
- 50,000-ton Tanker, partial streamlining
- 50,000-ton Military Frieghter
- 25,000-ton Military Space Station, a little mobile (1-G) but mounting a big stick (spinal?), usually a naval High Port overseeing orbital fuel farms.
- Marine Troop Transports; I don't know exactly what sizes, but I know that a Platoon requires one 95-dton Dropship and 42 crew accomodations (including pilot and dropship maintainance technician) and that a Company requires 5 Dropships and 165 crew accomodations (including pilots and dropship maintainance technicians). I have yet to design the Battalion and above level.
- Army Troop Transports (low berths?), again an unknown territory.
Suggestions and comments will be very welcome.
EDIT: About the Marines, I think I'll have the following ships for them:
1) RAC (Rapid Assault Corvette), think Sulaco, carries one Platoon in a single Dropship. 400-800 dton (I'll see what fits), lots of missiles (orbital bombardment glore).
2) RDC (Rapid Drop Corvette), think Roger Young, A larger version of the RAC designed for Drop Troops (Marine semi-special forces).
3) Assault Destroyer, circa 1Kdton, carries a Marine Company (5 Dropships).
4) Battalion Transport, 2Kdton-5Kdton, carries a full Marine Batallion and serves as its lander (no Dropships).
A Marine Regiment would probably be composed of 4-5 Battalion Transports; a Planetary Assault Group (PAG) would be 4 Regiments and a CruRon.