My wanderings through HB Piper’s universe(s) is/are about to end. I’m not a fast reader by any means. I’ve been in an auto accident that has forever changed how my brain functions.
Nevertheless, I can see Piper’s influence on CT rules. This isn’t an exhaustive list by any means, but I can safely say the following things could have come from Piper’s short stories:
- PCs with military backgrounds
- Noble titles
- Blades and cartridge firearms
- Examples of several CT skills in use in stories
- Interstellar and interplanetary travel
- Sentient alien species
- Air/rafts, futuristic helicopters, and others (construction, space-whaling, etc.)
- Personal and starship combat (lasers, missiles, etc.)
- Starship economics
- Different government types
- Trade and commerce
- Big computers
- Psionics/precognition
Things I remember from Piper’s short stories but aren’t heavily used in CT:
- A lot of drinking and smoking
- A really neat PC naming convention
- A lot of nukes
- Alien tech
- Many gov’t agencies, lots of bureaucracy at all levels
- Many socio-political themes (global unemployment, terrorism, infrastructure issues, racism, climate change, public school systems/educational disparities, state of moral values, budget deficits, violent crime, sexism/gender inequality, colonialism, ability of different political parties to work together, inflation, overconsumption, housing crisis, artificial intelligence, threats to journalism, etc.)
I’m sure other things have escaped me at the moment, but my classic SF lit discovery efforts are really paying off. The socio-political themes add much to the short stories I read. They gave me much to think about and how I might incorporate some of these themes into my home games. I firmly believe TTRPGs are great educational augmentations.
It was a shame Piper took his own life in the end. We may have missed out on many other great works of SF literature.
I’ll be moving to the Dumarest Saga shortly.