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Has anyone posted material for races from other games?

Darkwing

SOC-12
I'm especially interested in the races from Star Frontiers and Worlds Beyond.
I have added the Frontier just spinward of the map, and the WB Geosynk etc two sectors trailing of that.
That makes any of those races available, but not so close as to make them common.
If there are already threads discussing the Yazirians, Swarr, etc, I'd like to read what others came up.
I haven't written them up; if someone wants one, I use the original games writeup, convert stat mods to my system, and work it out in conference with the player.
 
I also GM the RPG Aces&Eights, which is a realistic Wild West RPG(but Alternate Timeline from History). When the movie Cowboys and Aliens came out some of my players were interested in playing a game with aliens in it. I did up stats for aliens and they were basically Space Elves, Hobbits and Dwarves. I could probably do that up for MgT but it would definitely be an alternate universe, probably not even use it IMTU...
 
My Nyadhel (Entropic/Blue Darrians) are adapted to use drow imagery, but they are not in character drow, but a gypsy culture with medical condition.
 
I wouldn't call those Drow, especially as they are blue. Night Elves perhaps, but not Drow....

My Nyadhel (Entropic/Blue Darrians) are adapted to use drow imagery, but they are not in character drow, but a gypsy culture with medical condition.

Before anyone gets offended (my apologies if I come late for that), I must admit I forgot to ad a smile in my post, as I mostly was talking about the effect the thread about them had when comparing them with Drow.

I'm aware of the many differences there are among both of them, and while they're clearly inspired in Drow, I agree they are not.
 
In 1981 there was a RPG supplement for Thieves World(the book series) that had stats for multiple systems, one of which was Traveller. For Traveller it was defined as a Red Zone low tech world with wild psionics that the natives called "Magic."

Thieves World boxed set at RPGG's website;
http://rpggeek.com/rpgitem/44004/thieves-world

It is a great setting.

*Looks at my Thieves World boxed set

Reading Tales from the Vulgar Unicorn series helps with it as well.
 
I'm especially interested in the races from Star Frontiers and Worlds Beyond.

Interestingly enough, I'm sitting here in a game store waiting on my Traveller game to start and I just happened to find an original Star Frontier's Knight Hawks boxed set, slightly used but it looks like it is all there...
 
I also GM the RPG Aces&Eights, which is a realistic Wild West RPG(but Alternate Timeline from History). When the movie Cowboys and Aliens came out some of my players were interested in playing a game with aliens in it. I did up stats for aliens and they were basically Space Elves, Hobbits and Dwarves. I could probably do that up for MgT but it would definitely be an alternate universe, probably not even use it IMTU...
I'm not asking for anyone to do up stats for anything, just curious to see what might already have been done. And since my search privileges seem limited, it was easier to ask about it.
 
Interestingly enough, I'm sitting here in a game store waiting on my Traveller game to start and I just happened to find an original Star Frontier's Knight Hawks boxed set, slightly used but it looks like it is all there...
The Elmore & Holloway art are great, the assault scout is a wonderful idea, and the rest of it has useful bits and pieces. Many fond memories of that game...
 
I'm not asking for anyone to do up stats for anything, just curious to see what might already have been done. And since my search privileges seem limited, it was easier to ask about it.

Actually, one long term project of mine is to stat out a FRPG game world out for a ATU the way Thieves World Boxed set was done, but that's a long way off...
 
I added the Ssorans from Renegade Legion to the Gateway Sector. I didn't stat them out because they were NPC's. But I did retcon them into the setting.

I tinkered with the Vrusk (they're still my favorite aliens!) but I didn't add them.

On a sidenote, the Mass Effect race of (name escaping me now) the Archangel guy is a perfect match to the Ithklur (IMO). I used images from that game for Ithklur pics.
 
The one and only post by catdrivingdwarf back on November 30th, 2007 caused me to post this 2 days later:
You made me do this... you with your funny screen-name!

DwarvesinSpace.jpg




No, not the actor... the Dragon magazine editor/writer.

A lovely article in Dragon #70 (Feb. 1983) on placing Dwarves in Traveller.


Gotta love the Larry Elmore pic... and the Axe-Rifle!! :smirk:

I posted details of my modification of that article in another thread, starting with this post Human (gene-gineered) Dwarves in Traveller and continuing on the next page (click on the link in the far upper right corner for the full thread).

Note, this is for CT.

And yes, the offer to e-mail the properly-formatted document to anyone is still valid.
 
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In another thread I listed several of my "novel>Traveller" adaptations:
Dwarves: "Dwarves in Space" in Dragon #70 (written to take AD&D Dwarves into Traveller [~520 year life-span, adult at 60], but can be modified to be a "Gene-geneered" MHR [with a more normal life-span] specifically designed for ship and belt life).

Their reduced life support requirements allow smaller living spaces (.75X deck height, full floor space) and less food/water/air consumption (also .75X), thus reducing building costs of ships & habitats (and leaving more tonnage for other uses) and reducing re-supply needs.


Quaddies: from Lois McMaster Bujold's Falling Free... another "Gene-geneered" MHR, they have 4 arms and no legs (since legs are much less useful than arms in free-fall).

They were designed before the development of small artificial-gravity fields, and also have their entire circulatorily system adjusted for "Zero-G". They have severe problems in anything above 1/4G, and can die if in a gravity field of 3/4+G for an extended period.

Their life-support requirements are .5X food, air, & water, due to the lower exertion levels of Zero-G living. They need .65X living volume (.75X deck height, but use all surfaces for storage, equipment, etc.).

-2 str, -2 end, +2 dex, +1 int, +1 edu
normal arm/torso/head size, but weight is -10% due to arms being smaller than legs
most have musical or performance skills


Heavy-worlders: from Anne MacCaffery's books... another "Gene-geneered" MHR, they are much larger and stronger than normal humans.

They can easily live in 1.25-2 G environments, but have a shortened life-span (adult at 16, average ~80). They are normally muscular, with a low body fat level... males average 7'-8'6" and 280-380 lb, females average 6'6"-7'10" and 230-310 lb.

Their life-support requirements are 2.5X food (2X if primarily protien/meat) and 2X air & water. They need 1.5X living volume (1.25X both deck height and floor space).

+3 str, +3 end, -1 dex (no negative modifiers until 1.3G or greater), -2 soc (usually expected by "normals" to be mentally slow, and tend to be channelled into "brawn, no brain" careers and jobs)(they value strength and endurance over intelligence, and tend to be dismissive of "weaklings"... i.e. most other beings)

-1 for all physical tasks attempted in less than .25G (in addition to normal Zero-G DMs), -1 at most repair/tech skills (LARGE fingers)



The nice thing about "Gene-geneered" MHRs is that they are in addition to the official MHRs (since they are not planted by the Ancients, but are modern creations), and you can make as many as you want.


Treecats: from David Weber's "Honorverse" books.

Int: 5-7 (exceptional 8 or 9)*; Edu: variable, usually 2; Str: 2-3; Dex: 8-12; End: 4-6

Language skills possible, but lack vocal apparatus to form complex sounds so limited to comprehension of spoken languages... written/visual languages (such as signing) can be learned & used (with appropriate equipment as needed)

Length: .5-.75m body, 1-1.5m overall (males toward the large end)
Weight: 6-10 kg male, 5-8 kg female
6 limbs (2 hands, 2 hand/feet, 2 feet) + prehensile tail (full strength), 3 fingers/toes + 1 opposing thumb

Life-span: ~250 years (adult at 50, ageing from 150 in 10-year increments); bands on tail appear at ~20 years, add one per 5 years thereafter

Hits: 3D(2D)
Move: 2X
Claws: 1D+1 (2/4 attacks); Teeth: 1D+1

Carnivore (partial omnivore)
Arboreal (uses ground nearly as well)
Pouncer/Gatherer
Communal
Tech level: 0-1 (homeworld, native society)

*telepathic (own species); empathic (own species and most other satient species)... can form empathic bond with some humans (9+ int, strong moral sense), with an empathic range of 250m (long), and a direction sensing range of up to 50 km (very distant)... long-term bonding appears to enhance Int, and empathic transfer of emotions is somewhat common in long-term bonding


# all author's ideas used without permission, like most "home-brewed" fiction-to-game adaptations #
 
Hmm, looking at that image of Dwarves in Space makes me think of Halflings in space. You would have similar reduced life-support requirements, except maybe food, and the lifespan would not be a problem either. If most of the heavy lifting is done via machine, physical size is not an issue, but the increased dexterity would be nasty in handling firearms. Staterooms would be double as normal, so reduced space there. However, you would want to keep the same deck height in for cargo and standard human passengers. I will need to think about that.
 
There are also the Star*Drive races (TSR's Alternity and WotC's D20 Future setting).
-The Fraal are medium-sized Greys given a name
-The Weren are effectively Wookies
-The Mechalus are a Minor Human Race or Cultural Group
-The T'sa are smallish lizardfolk
-The Sesheyan can be approximated by re-skinning the Droyne a bit, as they have no caste structure

Greys pop up elsewhere, too. Like the Fraal (who *are* Greys), the Dark Conspiracy setting also uses Greys directly. A bit less obvious are their appearance in Star Wars; The Duros (and their offshoots including the Nemoidians) are effectively Greys.

The Kaminoans (the "Cloners") from Star Wars Ep 2 are also an easy port, and have enough screen time to get a good feel for (something SW doesn't give many of its aliens, making most of them basically rubber suits).

The most useful version of LGM (Little Green Men) and/or Short Greys in movies is, sadly, the Martians from Spaced Invaders.

Classic SF literature provides a lot of inspiration for Traveller's default aliens already, with Poul Anderson providing much of the basis for the Virushi (Adzel the Wodenite; the other half of the Virushi is from Heinlein's "Star Beast") and a seed of the Vargr ("The Warriors From Nowhere") and Andre Norton providing one of the seeds of the Aslan (the Salariki, who are more overtly feline). Anderson and Norton are also, between them, the source of Traveller's whole Free Trader trope (and the CT idea that merchant ships can draft newcomers) and Norton's hand in Traveller psionics is rather obvious, but that is a different topic or topics.

I'd love to see someone tackle some of "Doc" Smith's aliens, with Worsel being at the top of the list.
 
I am working on adapting the "halfling" from D&D and Middle Earth Role Playing, the old ICE game, to Traveller. Should I use the Contact articles in the JTAS as a basis to go by, or go with something a bit shorter to be filled out later. It would take a while to develop specific character types unique to the halfling, and I am still working on their origin.

If needed, may I use another prior star-faring race for the origination? I was thinking of the Bald Space Rovers in some of the Andre Norton books, and putting them somewhere rimward of the Solomani Confederation.
 
Any connection to Homo Floresiensis?

On a separate note, has anyone seen or done a conversion for C.J. Cherryh's Mri and Regul, from the Faded Sun trilogy?
 
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