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How are you going to keep the players at the very start from option "B"? Any group I was in, they would blast the broken airlock and leave the people sucking air.
Maybe have the players supervised by a noble with a 'noble savage' streak (recent college grad on her first real assignment) a few layers up, let them out the airlock but then ordered back in another way to make contact on the down low?
kewl adventure. If others search around...they will find contests that I ran for other nice Traveller adventure tied into the festivities of this time of year.
Was there a "slowly descending into psionic madness" Zhodani in it? If so, I wonder if you're thinking of "Thoughtwaves" by the late, great John Ford. It was in JTAS #13 (the one with the Hiver on the cover).
I could, but then it would be ready to run in my traveller universe, not someone else's. I'm a little old-school that way.
I did mean to add a list of potential encounters for each tribe, but never got around to it. and of course there will be things going on down in the lakes, but a good referee needs room for his own creativity and for his own players.
How are you going to keep the players at the very start from option "B"? Any group I was in, they would blast the broken airlock and leave the people sucking air.
that is a potential problem. two answers. 1) the airlock is heavy-duty stone, meant to be robust, and most man-portable weapons just don't work well against stone. any weapon that would break it would be extremely dangerous to use in such a narrow corridor - and characters, especially marines, will be used to fighting in confined spaces and will know this. 2) if the player characters do not notice the shaft riser at first, then point it out to them as they are retreating. most people if given an exit will take the existing exit rather than try to blast a new one.
Maybe have the players supervised by a noble with a 'noble savage' streak ... a few layers up, let them out the airlock but then ordered back in another way to make contact on the down low?
could. but one of the primary features of the adventure is to trap the player characters and force them to deal with the viorians in a manner not in their control. that's what horror is all about, loss of control, yes?
Premise: The players are hired to do a prospecting mission using a modified ATV in the far edge of a system on a moon of a Gas Giant. Their interplanetary transport is several days away and radiation from the Gas Giant impedes radio access save every 12 hrs. A breech has meant that the ATV is rendered partially inoperativable. The map box shows an abandoned mining settlement not more than a day's journey from their current location.
The mining settlement is no more than a bunch of abandoned pressured interconnected structures that still contain air and the recyclers can do a scrub job on the small amount of fuel left in the ATV. There is after a bit of a search sufficient tools that could allow a patch between the ATV and the settlement's main power plant. Fuel seems to have been largely lifted in as witnessed by holding tanks beside a small dirt spaceport.
The structure sits on top of a shaft mine. Readings say some of the mine remains pressured for a light Vacc Suit work. Mining equipment that was too bulky to transport is long rendered inoperative either due to neglect from the environment or was cannibalized for parts.
As they explore the shaft mines for tools, the Party notices a recent tremor has created a new fissure unaccounted for on the main computer schematics.
That night, a holographic message springs to life broadcasting a broadband SOS/Signal GK before the image scrambles to static. Any attempt to replay the message fails. It seems like it was triggered by mechanical fault and now the circuit is blown.
The next day some of equipment needed for making condition more hospitable seems to have been mysteriously sabotaged by the application of brute force. The internal cameras show nothing save the airlock from the mines was opened. As they go explore further the encampment they come across...
This can be then played out a number of ways...the classic Haunted Mineshaft, Man Against Nature or perhaps Man Against Man...