Originally posted by al duc:
First of all, I don't think you should rely on the number of negative comments posted about GURPS on these boards. There seems to be a lot of juvenile GURPS-bashing here, of the "my game is better than yours" sort....
I'll do my best not to do so, but I have negative things to say, though more specificially at SJG and SJG's business practices which has definately colored my perceptions of SJG products. I will admit and disclaim that these opinions, though based in fact, are my opinions and due to those I do not patronize GURPS products (with the exception that I bought two ship deckplans for Traveller, and even then there are displeasures). I wish in no way to berate or degrade anyone who enjoys the GURPS system and if I offend I am sorry...again, these are my views. The GURPS system in and of itself is a good system and if you enjoy it that is what matters.
Through friends of mine in the game-publishing industry we have seen SJG too many times abscond with other people's ideas and games, calling them their own (there is a consensus that GURPS stands for 'Generic Underhanded Roleplay Pilfering System', but I digress). The GURPS system is good, because basically it's a near direct (unauthorized) copy of the Hero Game system (Champions). In terms of Traveller, while not saying that SJG has proprietory rights over the game and it's materials, it does appear to engage in practices that ensures that people will not purchase any Traveller product other than their own. The best example is the Behind the Claw suppliment for the spinward marches.
I will say it is a wonderful sourcebook and I applaud the effort put into it. Each world in the Spinward Marches has a detailed entry, not just a UPP code. Where I have a problem with it is it is a general-use reference detailing each world...INCLUDING any previous published adventure. All the classic adventures...Twilight's Peak, Research Station Gamma, etc....the worlds that these adventures take plan on reveal the secrets, making them useless to run. GURPS Traveller seems to be making sure that the only Traveller to be played will be GURPS, even if they have to wreck the rest to do it. Granted I am of the CT school so this probably hits closer to home to me than others, but still it is a concern. It's not the game that bothers me, it's how they use it.
Again, how SJG got the GURPS system aside, it IS a good system and if you enjoy it, then by all means ignore my quasi-off topic remarks and enjoy yourself. My only suggestion is that if you do, thoroughly review the material before you let your players have access to it, especially if you plan on playing any of the wonderful Traveller modules...the very cornerstones of Traveller, or your time will be wasted.