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GURPS Traveller: Starports

As we are covering starports in our project we will need to work within all the other canon references. GT Starports is a very good book (as people in the Lonestar have heard me say over ad over again), but aimed at starports on a high level. We are looking at a quick and easy starport guide, but there will be some idea-overlap.

Hunter is going to contact SJG to see if we can make reference to thier book (without duplication, of course), so if you have it have a quick re-read for ideas.


Shane
 
I did not know where to put this, but it concerns SJG, new book that is now "OUT", it is Huninati, the human races, this is a very good source book and the "encounter" tables should include them. The BIG BOSS should look into this, would be a shame to miss it or not include it, what do you guys think???
 
Originally posted by Tanuki:
Shane -- I'd like to help out with the Starports project. :cool:
+++++++++++++++++++++++++++++++++++++++++++++++++
Tanuki, umm I'm not Shane, (i'm the other guy) but I say welcome aboard! This is a JOINT effort, and anything you can do for it, is appreciated. (and yes, yer name in lights on broadway, etc etal, and a TAS membership..-j/k)..
Seriously thanks for offering, or as we say on Solee--
"You have been co-opted citizen, Thanks for volunteering!"
 
Originally posted by Liam Devlin:
umm I'm not Shane, (i'm the other guy)
Yep, the older, greyer, less handsome one... :cool:

Brook has done some awesome work with me on the Small Trading Ships TA, and his deckplans for it have helped shape a lot of the writing. He'll be an assett to the team here.

But as a note for people, you don't need to ask to join in, just throw your ideas out and we'll debate 'em.


Shane
 
Originally posted by thrash:
Gentlemen:

For what it's worth, I was responsible for creating the starport design sequence in GT: Starports, though Gene Seabolt (the editor) was apparently unaware of this and rewrote much of it on his own. I'd be happy to answer any questions you might have, here or at <thrash@io.com>. I also have some notes -- rules of thumb, downport elements that aren't based on starship modules, etc. -- that were deleted from the draft, and that I will offer as it seems appropriate.
Excellent! Would love to see what you've done!

Hunter
 
Originally posted by thrash:
Gentlemen:

For what it's worth, I was responsible for creating the starport design sequence in GT: Starports, though Gene Seabolt (the editor) was apparently unaware of this and rewrote much of it on his own. I'd be happy to answer any questions you might have, here or at <thrash@io.com>. I also have some notes -- rules of thumb, downport elements that aren't based on starship modules, etc. -- that were deleted from the draft, and that I will offer as it seems appropriate.
I'd love to see your work!
 
Originally posted by thrash:
Gentlemen:

For what it's worth, I was responsible for creating the starport design sequence in GT: Starports, though Gene Seabolt (the editor) was apparently unaware of this and rewrote much of it on his own. I'd be happy to answer any questions you might have, here or at <thrash@io.com>. I also have some notes -- rules of thumb, downport elements that aren't based on starship modules, etc. -- that were deleted from the draft, and that I will offer as it seems appropriate.
For what its worth? Thrash, it is worth a lot! Thanks for the kind offer of lending your help and experience to our effort, and I'll certainly be taking you up on that!

Thanks again!


Shane
 
Originally posted by thrash:
Gentlemen:

For what it's worth, I was responsible for creating the starport design sequence in GT: Starports, .... I'd be happy to answer any questions you might have, here or at <thrash@io.com>. I also have some notes -- rules of thumb, downport elements that aren't based on starship modules, etc. -- that were deleted from the draft, and that I will offer as it seems appropriate.
Hi, Thrash, and welcome to the party! We certainly welcome your insight and perspective here and in other parts of CotI!

(Aside) I'd love to hear your thoughts on the 'Character of a Port' thread.... :D

Paul Nemeth
AA
 
Originally posted by thrash:
Gentlemen:

For what it's worth, I was responsible for creating the starport design sequence in GT: Starports, .... I'd be happy to answer any questions you might have, here or at <thrash@io.com>. I also have some notes -- rules of thumb, downport elements that aren't based on starship modules, etc. -- that were deleted from the draft, and that I will offer as it seems appropriate.
Hi, Thrash, and welcome to the party! We certainly welcome your insight and perspective here and in other parts of CotI!

(Aside) I'd love to hear your thoughts on the 'The Character of the Port' thread.... :D

Paul Nemeth
AA
 
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