Creating a character who belongs to the
Ine Givar using
Mongoose Traveller 1st Edition (MgT 1E) involves a mix of standard character generation and some roleplay-oriented customization to reflect their background in the underground anti-Imperial movement. Below is a step-by-step guide to building such a character within the rules.
Character Build Framework: Ine Givar Operative (Mongoose Traveller 1E)
Step 1: Determine Basic Stats (Roll or Assign)
Roll 2d6 six times and assign to:
- Strength (STR)
- Dexterity (DEX)
- Endurance (END)
- Intelligence (INT)
- Education (EDU)
- Social Standing (SOC)
Recommended stats for Ine Givar:
- High INT or EDU: For planning, explosives, computers, or infiltration
- Low SOC: Reflects being an outcast or anti-establishment figure
Step 2: Choose Homeworld & Background Skills
Choose a homeworld from
Rhylanor,
Efate, or
Zivije — all are strong Ine Givar bases.
Use the world’s tech level and traits to guide background skills (e.g., Language, Streetwise, Computers, Survival, Recon, etc.).
Step 3: Choose Career
Use the
Drifter or
Citizen (Colonist) or even
Rogue career to enter the Ine Givar underground unofficially.
OR homebrew a Rebel career using Rogue as a base, or treat Ine Givar membership as a secret side path (see below).
Rogue (Smuggler or Thief) or
Agent (Law Enforcement – infiltrated) are the most fitting by default.
Suggested Homebrew Option (Variant of Rogue):
Career Name:
Revolutionary Operative
Survival Roll: END 6+
Advancement Roll: INT 6+
Assignment Examples:
- Propagandist (social and media manipulation)
- Saboteur (explosives, engineering, recon)
- Infiltrator (disguise, deception, electronics)
Step 4: Events & Mishaps
When you roll your
Career Events, interpret them through the lens of Ine Givar activity:
- Enemies = local Imperial security forces
- Allies/Contacts = fellow insurgents
- Mishap = arrested, tortured, or forced to flee to another world
You might invent a “Cell Arrested” or “Operation Compromised” mishap.
Step 5: Skills You’ll Want
Choose or aim for the following useful skills:
Skill | Reason |
---|
Stealth | Avoiding patrols, sneaking into facilities |
Recon | Surveillance and planning ambushes |
Gun Combat or Melee | Armed action and self-defense |
Explosives (from Military or custom) | Sabotage missions |
Electronics (Sensors, Computers) | Hacking or surveillance |
Streetwise | Navigating cities, black markets |
Deception | Passing as a civilian or informant |
Leadership or Tactics (Military) | If they lead a cell |
Step 6: Build a Motivated Background
Use Life Events and Contacts to give them strong motivation:
- Family killed in Imperial bombing or “security sweep”
- Grew up in agricultural zone devastated by megacorp backed by Imperial nobles
- Learned about Ine Givar at university and joined after being expelled
- Served in the Imperial military and defected
- Captured and radicalized while in prison
Step 7: Secret or Public Affiliation?
Determine how "deep" their ties are:
- Secret Operative: Still living under a fake identity
- Open Rebel: Wanted by Imperial authorities
- Sleeper Agent: Embedded in a legitimate organization (military, law enforcement, megacorp)
This affects how risky travel and encounters with authorities will be.
Step 8: Equipment Suggestions
Depending on the stage in their career, gear up with:
- Concealed slug or energy pistol
- Communicator with encrypted channels
- Explosives kit or tools
- Disguise kit or forged IDs
- Body armor (subtle or civilian)
Sample Character Concept
Name: Jataya Marn
Homeworld: Efate
Career: Rogue (custom: Revolutionary – Infiltrator)
Notable Skills: Stealth 1, Electronics (Security) 1, Deception 2, Recon 1, Gun Combat (Slug) 1, Streetwise 1
Background: Ex-hacker turned militant after her commune was wiped out by Imperial bombardment during civil unrest. Recruited by Ine Givar to monitor traffic and sabotage supply depots. Officially works in data recovery at a civilian contractor on Regina.
GM Tips for Ine Givar Characters
- Imperium may list them as terrorists; Zhodani may support them—but they might believe they’re fighting for their world’s freedom.
- Random planetary encounters could involve bounty hunters, undercover agents, or old cellmates.
- Use faction play rules to determine missions they might be called on for (assassination, sabotage, infiltration).
Would you like a
fillable PDF character sheet or a
custom Rebel career path to plug into your campaign?