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Ground Force 2300

Murph

SOC-14 1K
Looking at the ship designs for 2300AD, the transport of main battle tanks and such weapons is prohibitively expensive. So forces used will resemble paratroop units or light infantry for the most part.

But if you are operating on a colonial world "x" light years from your main base, you will need support units and a support infrastructure that is not there. So deployed units will have to bring the bakers, cooks, engineers, quartermasters, medics, water purification, etc. So a typical unit might look like something from the Roland Green "PEACE COMPANY" novels with a combat battalion and a support battalion paired permanantly.

Comment?
 
Originally posted by Murph:
Looking at the ship designs for 2300AD, the transport of main battle tanks and such weapons is prohibitively expensive. So forces used will resemble paratroop units or light infantry for the most part.

But if you are operating on a colonial world "x" light years from your main base, you will need support units and a support infrastructure that is not there. So deployed units will have to bring the bakers, cooks, engineers, quartermasters, medics, water purification, etc. So a typical unit might look like something from the Roland Green "PEACE COMPANY" novels with a combat battalion and a support battalion paired permanantly.

Comment?
Best series of books I'd ever read concerning this topic is Robert Frezza's Vereshchagin series: "A Small Colonial War", and "Fire in a Faraway Place" with the third book of the series (whose name escapses me at present) being a good slightly separated sequel. The heaviest pieces of equipment they have are wheeled light tanks similar to the Sheridan, but armed with Light-Recoil 90mm cannon or heavy mortars. I recommend the series wholeheartedly. :D

Simon Jester
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Cain's Land. Excellent series. I cannot agree more. But he has vanished as an author, nothing in years.

Originally posted by Simon Jester:
Best series of books I'd ever read concerning this topic is Robert Frezza's Vereshchagin series: "A Small Colonial War", and "Fire in a Faraway Place" with the third book of the series (whose name escapses me at present) being a good slightly separated sequel. The heaviest pieces of equipment they have are wheeled light tanks similar to the Sheridan, but armed with Light-Recoil 90mm cannon or heavy mortars. I recommend the series wholeheartedly. :D

Simon Jester
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[/QB]
 
My suggested TO&E for an off world expeditionary unit. For my Texas Campaign set in 2302. The Republic of Texas deploys the following:

Battalion Headquarters (LTC)
Battalion Artillery Company
3 Firing Platoons (2 Guns each) (6 guns)(155mm)
Battalion Scout Platoon (LRRP)
12 Vehicles
Battalion ADA Platoon
8 Gun Vehicles
Battalion Pathfinder Platoon

Rifle Battalion (Major)
4 Rifle Companies
3 Rifle Platoons each
3 Squads each (12 men (3 Lances each))
1 Mortar Platoon
6 Mortars
1 Cavalry Troop
1 Lt Cav Scout platoon (Wheeled)
3 Hvy Cav Platoons
6 Coyote's each (18 total )
1 Aviation Company
2 Attack Platoons (4 a/c each)
2 Transport Platoons (6 a/c each)

Support Squadron (Major)
1 Engineer Company
5 Engineer Platoons
3 Hvy Con, 2 Lt Con
1 Mapping Platoon
No 1 Support Company
2 Maintenance Platoons
1 Ordinance & QM Pltn
1 Logistics Platoon
1 Fuel Supply Platoon
1 BMT Platoon
No 2 Support Company
1 Signal Platoon
1 Medical Platoon
1 Air/Space Ops Platoon
1 Military Intel Platoon
2 Transport Platoons (80 Trucks)
Military Police Company
3 MP Platoons
1 CID Section
1 JAG Section (incl1 Court)


Vehicles are light armored, mobile, rugged, and dependable for the BEG's. Heavy Weapons are provided by the Demolisher Mortar Carrier, ADATs, Coyote gun system, M-911 SP gun, and 6x6 trucks for Infantry Platoons. All troops are Airmobile qualified, and 25% Airborne qualified.

The Mapping Platoon has both SatRecon systems, and Drones for local mapping. They are both a Cartographic Unit and a Survey unit. The ADA Platoon has two ASAT launchers mounted on Coyote Chassis, as well as the ADATs systems. The Battalion Scout Platoon is equipped with HUMMVs and are all RANGER/COMMANDO trained. The MP Company is mounted on HUMMV's and also has the mission of HQ security. The Air/Space Ops Platoon conducts both Airstip operations, and Space Traffic Control operations for deploying traffic from the surface to space and vice versa. They control the Battalion Pathfinder Unit that jumps in first on any new world.



Regimental Expeditionary Force (REF)

Regimental HQ
3-4 Battalion Expeditionary Groups
Regimental Scout Company (LRRP-Motorized)
Regimental Cavalry Squadron
1 Lt Cav Troop
3 Heavy Cav Troops
Regimental Aviation Squadron
2 Attack Troops (Hvy VTOL)
2 Transport Troops
1 Recon/SAR Troop
1 A/C support Troop
1 Power Armor Company
1 Engineer Bn
2 Hvy Construction Co's
2 Light Construction Co's
1 Engineer Recon Company
1 Civil Affairs Platoon
MASH
1 Field Hospital
1 Bio-chemical Medical Unit
1 Sanitation Section
1 Vetrinary Medicine Section
1 Air/Evac Section (8 a/c)
Artillery Battalion
2 Batteries 155mm (12 guns)
1 Battery MLRS (8 Launchers)
1 Target Acqusition and Ranging Battery
1 Ammo & Support Battery
1 Support Battalion
2 Supply Companies
1 Transport Company (120 trucks)
1 Fuel Company
1 Ordinance and QM Company
1 Maintenance Company
1 Signal Company
1 SAS Troop
1 Base Support Company
2 Support Platoons
1 Spaceport Operations Platoon
1 Power Generation Platoon
1 Base Defense Platoon
1 Military Police Platoon
1 CID Platoon
1 Military Court
 
I tend to see an Aircav/Airmobile structure, which will give you the greatest tactical mobility and firepower for the mass/cube delivered.

An old Vietnam airmobile division had nine "infantry" battalions, a couple of howitzer Battalions, an Air Cavalry Squadron, An Arial Rocket Artillery Battalion (with Cobra gunships), and a Heliccopter Transport Battalion, with 3(?) companies of "slicks" and one heavy lift company (mostly for moving howitzers around.)
The Vietnam era aircav troop had a "blue" platoon on infantry in "slicks", a "white" platoon of light observation helicopters, and a "red" platoon of gunships. One troop (D) of the Aircav squadron was infantry in jeeps.

I am not suggesting slavish imitation but this shows what was possible.

I haven't got a clear enough idea what VTOL capabilities are in 2300, so I an not sure how specific I want to be. Rules for space weapons are not currently configured for planetary attack, but this could be easily done. I expect Orbital fire support to be very important, as Naval Gunfire is to Marines. (Arclight on call... :D ) An early priority will be neutralizing commo/gps/surveillance satellites and putting up our own constellation. Casualties will be evacuated to orbit soonest.
 
Originally posted by Uncle Bob:
I tend to see an Aircav/Airmobile structure, which will give you the greatest tactical mobility and firepower for the mass/cube delivered..

(snip)
Unfortunately, this presupposes that the atmosphere of the planet you are sending these forces to has a thick enough atmosphere to allow helicopters or other AirCav vehicles to operate. Or even has enough free oxygen in the atmosphere to allow air-breathing engines. Also, helicopters are maintenance-intensive vehicles at the best of times, and fairly thirsty when it comes to fuel-consumption.

The whole idea behind the Colonial Army is to provide enough military force to do the job at the lowest possible cost, both initially and in continuing logistics.
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Simon Jester
 
Originally posted by Simon Jester:
Unfortunately, this presupposes that the atmosphere of the planet you are sending these forces to has a thick enough atmosphere to allow helicopters or other AirCav vehicles to operate. Or even has enough free oxygen in the atmosphere to allow air-breathing engines. Also, helicopters are maintenance-intensive vehicles at the best of times, and fairly thirsty when it comes to fuel-consumption.
I tried to suggest VTOL vehicles like the one on the box cover, which hopefully avoid the limitations of helicopters. And 90% of the need for expeditionary forces with tactical mobility will be on worlds with a breathable atmosphere where the population is dispersed (and may have fuel that can be commandeered). In this enironment a company with air transport can be more valuable (and thus cost effective) than a battalion in trucks or a regiment on foot.

Most operations in hostile environments will be deployed directly from interface vehicles to habitats ore other targets. This will call for troops highly trained in Urban Combat and equiped for hostile environments and vaccum.

Actually, I think that autonamous and remotely operated combat vehicles will be a significant part of any force.
 
Originally posted by Murph:
Looking at the ship designs for 2300AD, the transport of main battle tanks and such weapons is prohibitively expensive. So forces used will resemble paratroop units or light infantry for the most part.

But if you are operating on a colonial world "x" light years from your main base, you will need support units and a support infrastructure that is not there. So deployed units will have to bring the bakers, cooks, engineers, quartermasters, medics, water purification, etc. So a typical unit might look like something from the Roland Green "PEACE COMPANY" novels with a combat battalion and a support battalion paired permanantly.

Comment?
Strangely, the subject of jump troops is under discussion on the "real" 2300AD list (2300NonCanon@Yahoogroups.com). Some fairly serious work has gone into some web article (which I was involved in). It's been proved that the unrealistic fuel:payload interface ratios are fine, if stutterwarp work within orbital space at a lower efficency (as described in the boxed set).

The logistics of planetary drops have been worked out. For a combined arms battlegroup (battalion with HBT and HIFV, artillery etc.) an Anjou (bulk transport) load a month is roughly the requirement. So the real question is how many starships in your campaign.

You might want to look at this: http://www.users.globalnet.co.uk/~dheb/2300/UK/rsn/RSNLSA.htm

Bryn
 
Excellent assault carrier work up! I like it. The force is still going to have to have a rather large logisticall "tail" as it were.
 
Nice. I would replace one of the flights of 60 ton AL.3s with two flights of 30 ton gunships (or three flights of 20 ton gunships?). That way the transports don't have to expose themselves so much.

I would love to see the Organization of the Assault Landing Group. The tail should be minimal, Murph, as it is not designed for extended operations. Your TOE is better suited to long deployments.
 
Originally posted by Uncle Bob:
[QB]Nice. I would replace one of the flights of 60 ton AL.3s with two flights of 30 ton gunships (or three flights of 20 ton gunships?). That way the transports don't have to expose themselves so much.

I would love to see the Organization of the Assault Landing Group.

Well, the spearhead assault group would be a combined arms battlegroup, in the timeframe often drawn from 6 Assault Brigade:

1 Pathfinder Group 'Arnhem'
7 (Assault) Recce Group
Assault Brigade Storm Troop
2nd Battalion, The Parachute Regiment (2 PARA)
6th Battalion, The Parachute Regiment (6 PARA)
7th Battalion, The Parachute Regiment (7 PARA)
7 Parachute Regiment, Royal Horse Artillery (7 RHA)
6 Assault Fire Support Group
9 Parachute Squadron, Royal Engineers
67 Commando Landing Squadron, Royal Engineers
16 Airborne CS Regiment, Royal Logistics Corps
2 Assault Support Company, Royal Space Corps
6 Parachute Field Ambulance, Army Medical Services
2701 Independent Parachute Tactical Troop, Royal Electronic Warfare and Security (2701 REWS)

Basically the CA BG is 850 all ranks, a detailed Orbat is somewhere, but it's basically a 600 man light (airborne) battalion and other elements.

The Brigade would be carried between the two, and the Brigade would be dropped in 2 drops, taking less than half an hour.

Each will consume several hundred tons of munitions per week. I worked the following out for an armoured battalion group about a year back:

2nd Dragoons Battlegroup

Major Equipment:

30 Montgomery HBTs
28 Templer IFVs
30 Rifleman APCs (4 CP, 4 EW, 4 Drone Carriers, 3 Ambulances, 5 REME
and 10 Close Logistical Support)
8 Craufurd Hover Recce Vehicles (HRVs)
3 Montgomery Recovery Vehicles (REME)
3 Templer Recovery Vehicles (REME)
15 Hover DROPS Logicistal Support Carriers

628 men, including 96 man REME LAD and 174 infantry dismounts

Total Mass, All Vehicles = 4,040 tons

Logistics Support (rounded) per Month:

Non-operational: 410 tons
Defensive Posture: 8,000 - 11,250 tons
Offensive Posture: 7,200 - 20,000 tons
Pursuit Posture: 3,000 - 4,000 tons

To carry the battlegroup, 2 Anjou's are required (allowing for maintenance space). Logistics are roughly sg1, so a Anjou can haul 25,000 tons.

Bryn
 
Bryn:

I like the write up that you gave Texas on the Etranger site. It is pretty close to what I was using in my old game (suspended currently).

I think the most powerful nations (in terms of ground forces) of 2300 would follow:

1. France
2. Germany
3. Manchuria
4. UK
5. US
6. Russia
7. Argentina
8. Brazil
9. Mexico
10. Azania
11. Texas
12. Australia
 
Also I cannot see when a force smaller than a battalion would be any use on the frontiers. I agree that the British would use the Para battalions and possibly the Gurkhas as their fast reaction forces for off world.
 
I was about to protest on behalf of the Scots (tho' I'll gie ye tha' kilts are nay guid wi'out gravity) when I remembered that a disporportionate number of Scots enlist in the Royal Marines. Besides, the Cameronians are no more and the HLI has been merged beyond recognition, so what do I care?
 
Originally posted by Uncle Bob:
I was about to protest on behalf of the Scots (tho' I'll gie ye tha' kilts are nay guid wi'out gravity) when I remembered that a disporportionate number of Scots enlist in the Royal Marines. Besides, the Cameronians are no more and the HLI has been merged beyond recognition, so what do I care?
Check the Infantry Corps:

http://www.users.globalnet.co.uk/~dheb/2300/UK/Ukinf.htm

1st and 3rd (V) Battalions, The Cameronians, and 3rd (V), HLI are part of the 52nd (Lowland) Division

1st Battalion, Highland Light Infantry (City of Glasgow Regiment) are the I (UK) Corps special forces recce battalion

Bryn
 
Originally posted by BMonnery:
Check the Infantry Corps:

http://www.users.globalnet.co.uk/~dheb/2300/UK/Ukinf.htm

1st and 3rd (V) Battalions, The Cameronians, and 3rd (V), HLI are part of the 52nd (Lowland) Division

1st Battalion, Highland Light Infantry (City of Glasgow Regiment) are the I (UK) Corps special forces recce battalion

Bryn[/QB]
1st Bn HLI? Or, as the Colonel used to thunder to my Granfather, "Men of the Seventy Firrrst!" They are currently merged into the "Royal Highland Fusilier Guards". After WWII the Cameronians (AKA Scottish Rifles) voluntarily cased thei colors rather than amalgamate. My great-uncle Willy was a piper with the territorial battalion at Gallipoli.

Pity they don't have the 2nd Bn HLI. They had the tradition of the 73rd foot who lost a Bn on the Birkenhead.
 
[/QB][/QUOTE]1st Bn HLI? Or, as the Colonel used to thunder to my Granfather, "Men of the Seventy Firrrst!" They are currently merged into the "Royal Highland Fusilier Guards". After WWII the Cameronians (AKA Scottish Rifles) voluntarily cased thei colors rather than amalgamate. My great-uncle Jack was a piper with the territorial battalion at Gallipoli.

Pity they don't have the 2nd Bn HLI. They had the tradition of the 73rd foot who lost a Bn on the Birkenhead.[/QB][/QUOTE]

:) 67th South Hampshire Tigers! Oh wait, that was 2 amalgamations ago.

The HLI were amalgamated with the Royal Scots Fusiliers into the Royal Highland Fusiliers (no Guards) back in the 60's. This happened during the "brigading" system. Every Rgt had been reduced to a single Bn, but kept it's own regimental depot. As this was inefficient, regiments were brigaded into training formations, and some of these brigades became regiments over time (East Anglian, Light Infantry, Green Jackets, Home Counties, Fusilier, Forester, North Irish) while others recreated the regiments at the cost of amalgamation.

It holds a similar devestating effect to the pentomic battlegroup in the US.

Bryn
 
Per the late Lt.Col John Masters: "The kilt is an unrivalled garment for fornication or diarrhea".

I think that some Scots battalions would be brought back.

Yes the Pentomic system devestated the US regimental system.
 
Oops, no Guards. Sorry. In WWII the HLI were the Royal Highland Light Infantry, popularly known as the "Rileys".

The HLI wore trews and the Cameronians wore trews or trousers (I forget which). Except the Pipers like Uncle Willy, who wore the kilt.
 
Hi,

I didn't write this, Dan Hebditch did, but I think it's relevent...

Bryn

Infantry

'. as far as infantry fighting is concerned, I am more than ever convinced that the standard infantry action consists of a body of attackers
seeking hand-to-hand combat. Bear in mind that all advances in armament over the centuries have only aimed at one thing: to fire from as far away as possible to avoid this hand-to-hand combat which men fear. The job of the infantry is to break through the enemy lines; to do that they must get in amongst these lines. In an attack, no matter how powerful the artillery and the heavy
weapons, there comes the moment when the infantryman gets close to the enemy lines, all support ceases, and he must mount the charge that is his last argument, his sole raison d'être. Such is the infantryman's war. (and) the sole object of his training should be to prepare them for what one might call 'the battle of the last hundred metres'.

Commandant Delort, CO 2/8 Régiment de Tirailleurs Morocaines, Italy 1944. Quoted in British Army pamphlet PAM 13 'The Light Role Infantry
Battlegroup' 2287

Light Role Infantry Units

Each of the three infantry battalions in the brigade are organised identically and operate in the same manner. Light infantry rely on physical
fitness and mastery of infiltration tactics to survive on the modern battlefield, yet they also possess the human 'touch' that can be used to
great effect in operations other than war. The infantry of the brigade are all trained paratroopers and regard themselves as the fittest and most competent soldiers in the British Army, although others parts of the army have different views.

Each battalion is composed of the following:

a.. 3 Rifle Companies
b.. 1 Reconnaissance Company
c.. 1 Support Company
d.. 1 Headquarters Company

However they also receive assets from the brigade or from other battalions depending on the task and so are normally designated as Battle Groups
when deployed. The battalion Commanding Officers are normally very experienced colonial soldiers who will probably have also served in an Air Assault Brigade on Earth and on secondment to a Commonwealth Army. Thus they will have understanding of a whole range of operations and co-operative assignments. Frequently on detached operations the CO will often be the senior British military official on a given world, they are dominating figures in their battalions.

Rifle Companies

The rifle companies are organised in a fairly conventional manner with each containing 3 rifle platoons and a HQ element. Support from the
battalion is usually assigned to the company in the shape of Mortar Platoon forward observers, machine gunners, combat walkers, drones and possibly snipers and pioneers. The resulting Company Group is a potent formation in its own
right, capable of undertaking almost any colonial troubleshooting or peacekeeping task whilst also being an effective manoeuvre sub-unit in
conventional operations. Companies are led by Majors.

The rifle platoons are composed of three sections and a platoon HQ, each platoon is composed of 29 men at full strength. Platoons are led by either a
Lieutenant or a Colour Sergeant if no officers are available, with a Sergeant as second in command (2 i/c). In addition a signaller (electronic/information warfare specialist) and two platoon weapons operators are part of the HQ. The platoon commander with his signaller in tow are in charge of the tactical handling of the platoon. The platoon sergeant and two weapon ops are responsible for administration, ammo resupply, casevac, handling of reserves and co-ordination of fire support.
In conventional operations the platoons will always operate as a close, integral part of the company, but in other operations may be dispersed
widely down to the section level.

Sections in the brigade are organised to carry a great deal of firepower whilst retaining inherent tactical flexible. Each section has eight soldiers, commanded by a Corporal and a Lance Corporal in support and divided into two four man fireteams. Each fireteam consists of a Commander,
Front Gunner, Rear Gunner and Plasma Gunner. The commander is armed with a rifle, the front gunner with a short barrelled VR5 and these two usually
work as a team. The rear and plasma gunners are armed with a VR5 and LPW, and are grouped in to a 'Vickers Team'. This structure gives the section
immense firepower and flexibility. Although not rifle equipped one man in each section is a qualified Sharpshooter and can be taken out of the section to perform that specialist duty.

The brigade's infantry started the war exceptionally well trained in small unit operations and patrolling in a variety of testing terrain. However full brigade exercises or manoeuvres with other formations were rare as the
brigade normally provided OPFOR for other units in most of these.
However the brigade's troops were fit, self-reliant and willing to take calculated risks to achieve their missions. It is these men who would fight the vital 'Battle of the last 100 metres' in the Kafer War.

Reconnaissance Company

A dedicated recce company is unique to light role battalions. It consists of three platoons, Reconnaissance Platoon, Patrols Platoon, Drone Platoon and the Sniper Section. Each of which is commanded by a captain whilst the Snipers are led by a Colour Sergeant. The role of the recce company is to provide timely and accurate data for the CO to control the battlespace and maintain his situational awareness. They can also be tasked with screening duties, flank protection, raids and harassing tasks, in addition to being assigned to brigade tasks. The large concentration of recce assets is due to
the large distances the battle group has to cover in many of its tasks.
The soldiers of the recce company are usually the most experienced or promising in the battalion, many go on to serve in brigade recce units or to
special forces.

Recce platoon is the most mobile using specially equipped Quads to roam far in front of the battalion. Patrol Platoon specialises in foot born recce and covert OP duties, however both of these platoons are essentially interchangeable. Drone Platoon operates a number of air and ground
RPV's and also has 1 EOD drone and specialist operator. The Snipers have 16 men trained in the latest concealment and surveillance techniques. Whilst they are all highly skilled marksmen they are most often used to supplement the patrols platoon and will usually call in fire-support than risk closing on a target for a killing shot.

Support Company

Support companies contain a battalion's integral support assets. This includes the Mortar Platoon, Direct Fire Platoon, Assault Pioneer Platoon,
Anti-Tank Platoon, Combat Walker Platoon and Anti-Aircraft Section. All these units are commanded by Captains, except the Pioneers and Anti-Aircraft
who are commanded by Colour Sergeants. All of these units rely on Quads as their prime movers.

Mortar Platoon has nine lightweight 120mm mortars to fire indirect support of the rifle companies, it also has four three man teams of forward
observers called Mortar Fire Controllers or MFC who are attached to companies to co-ordinate fire support. MFC's are also qualified to call in
artillery, but few have the training to bring in strike aircraft although most would be willing to try given the opportunity.

Direct Fire Platoon is equipped with a mixture of heavy plasma weapons and large calibre machine guns, normally with 12 firing posts with 4 attached to each company. Direct Fire Platoon, normally referred to as the 'Drums' Platoon to avoid any confusion of the meaning of DF (and to reflect the frequent dual tasking), provides high volumes of fire to support infantry attacks and defensive tasks. Assault Pioneers are trained as combat engineers and provide immediate support to the battalion, if the task is too big for the pioneers then support is requested from the brigade's Royal Engineers.

Anti-Tank and Anti-Aircraft units are normally deployed under the command of the CO but as part of a brigade armour and aircraft defence plan.
Anti-Tank is a large platoon with some 24 Green Hunter firing posts deployed in 6 post sections. Anti-Aircraft section has six Darter missile systems. Combat Walker Platoon is a powerful asset equipped with 24 Bowman-A combat walkers,
a fast, robust and effective weapon system.

Headquarters Company

HQ Company consists of all the elements required to command, train and administer the battalion. These include a Signals Platoon, Quarter Master
Platoon, MT Platoon and a Regimental Aid Post.

To command the Battle Group in action the CO has his Tactical HQ, or Tac 1. This consists of the CO, his signaller/bodyguards, various support
platoon commanders, attached specialists and most importantly the commander of the artillery battery in direct support of the battalion. This group allows the CO to operate just behind his forward elements an to see what is going on.
Tac 1 operates from a number of Quads but often simply moves by foot.

Tac 2 is organised virtually identically to Tac 1 and is commanded by the Battalion 2 i/c, a Major. If the CO is killed, injured or out of contact
then the 2 i/c can take over virtually instantly and continue fighting the battle. The remainder of the personnel man Battalion Main, commanded by
the Adjutant which takes care of routine admin for the CO leaving him free to fight his battle.

QM and MT personnel combine to create A and B Echelons which are responsible for collecting supplies and ammo from brigade and getting them up to the battalion. The RAP has a number of highly trained medical orderlies who are
responsible for collecting casualties and the getting them to the RAP usually using Quads. The RAP has a number of light automed units however it
is brigade policy to get casualties to the Field Ambulance and on to a hospital facility as soon as possible.
 
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