Peter Schutze
SOC-12
I was trying to design a 2300 like universe where gravity has more effects than 2300 canon's "stutterwarp does / doesnt work" and have run into a problem ....
how do you work out a star's gravitational effect ?
According to wikipedia the sun has roughly the same effect out to saturn according to "escape velocity" as the earth does at surface level ie to escape earth gravity you need about 11 metres / second velocity while at saturn you need about the same to escape the sun's gravity and leave the solar system
Unfortunately when I try to calculate gravit,y I get the right answers at the various planets (and sun's) surfaces but the gravity effect on the sun calculates at something negligible even at venus's orbital distance:
formula is apparently g=GM/r^2 where G=gravitational force constant, M=body mass and r=distance (radius) from surface of body
The basic change to stutterwarp I was planning was that there are several effect bands:
at 0.1g stutterwarp is barely capable of stationkeeping (like canon)
at 0.01g stutterwarp efficiency is the % of lightspeed (ie efficiency 1 is 3,000 km/s)
at 0.001 its efficiency*10 as a lightspeed percent (ie efficiency 1 is 30,000 km/s)
at 0.0001g its efficiency times lightspeed (ie LY per year)
so its only when you get way past the oort cloud that you get up to the canon efficiency=lightspeed per day
how do you work out a star's gravitational effect ?
According to wikipedia the sun has roughly the same effect out to saturn according to "escape velocity" as the earth does at surface level ie to escape earth gravity you need about 11 metres / second velocity while at saturn you need about the same to escape the sun's gravity and leave the solar system
Unfortunately when I try to calculate gravit,y I get the right answers at the various planets (and sun's) surfaces but the gravity effect on the sun calculates at something negligible even at venus's orbital distance:
formula is apparently g=GM/r^2 where G=gravitational force constant, M=body mass and r=distance (radius) from surface of body
The basic change to stutterwarp I was planning was that there are several effect bands:
at 0.1g stutterwarp is barely capable of stationkeeping (like canon)
at 0.01g stutterwarp efficiency is the % of lightspeed (ie efficiency 1 is 3,000 km/s)
at 0.001 its efficiency*10 as a lightspeed percent (ie efficiency 1 is 30,000 km/s)
at 0.0001g its efficiency times lightspeed (ie LY per year)
so its only when you get way past the oort cloud that you get up to the canon efficiency=lightspeed per day
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