1. In theory, you could install a repulsor at one end, and a tractor at the other.
2. The repulsor, depending on the technological level, accelerates the pedestrian upto nine gravities.
3. The tractor beam attracts the pedestrian, so that pedestrian doesn't drift away.
6. Railgun at a couple of percentages off the speed of light, might be too fast, for inertial compensation to have much effect.
Repulsors in CT are (checking Bk 5) TL A (p 24, 100 Ton Bay table)
Tractors appear first in MT, at TL G... and Repulsors remain TL A.
TNE FF&S 1 mk1 mod1 p 59 swaps the TLs... Tractors at TL A, Repulsors at TL G.
T4 FF&S2 p101 table 151 retains the TNE values.
Railguns being able to accelerate to 200+G's don't, of need, do so.
At TLF, under TNE, that's 6 G compensation at base install; 9 under double install, 10.5 under triple, 11.25 under quadruple. Under integration towards infinity, it caps at just a bit under 12G How, with that sceme, one gets to the 100+ G's needed for Gravitic Focusing? TNE's biggest tech-fail for me is the gravitic focusing being implied inconsistent to other gravitic technologies. If you can only get X G's at TL Y and install size Z, and increase is less than doubling, Euler's rule applies, and for the 50% per doubling, you can't exceed about 12G. So... TNE Gravitic tech is at least 3 different tracks, 4 if including the FF&S tweaks to to ClassicOTU. (CG, IC/AG, Gravitic Thrust, Laser Focusing).
So ...
vacuum tube hyperloop for vehicles grav tube for peoples.
Sounds legit, actually.

The gravitic equivalent of a moving walkway ... so 3D instead of just 2D.
Precisely the idea. but better for groceries. At least if your bags are zipper-closed!