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Grand Tour / Hippy Trail

I was thinking of the Grand Tour that English aristocracy took through Europe in the 17th and 18th cenuries. There was some formal education involved, but it was mainly a cultural trip. There's something on it here. Actually my intent is a bit muddied because I was also thinking of the "Hippy Trail" to the Middle East and India.
 
Most (male) nobles underwent military training as well and were stationed in far of places for a short period of time.

On Topic:
Sector capital would be the most likely places to visit as well as the old center of power.
 
I suppose for a grand cultural tour you could hit all seven of the cultural regions. Ilelish, Lancia, Vland , Antares, Sylea, Darmine and Vega. And I'd include a stopover at Terra for the Anthropological curiosity of visiting the origin world of Humaniti and the Solomani as well.
 
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I suppose for a grand cultural tour you could hit all seven of the cultural regions. Ilelish, Lancia, Vland , Antares, Sylea, Darmine and Vega. And I'd include a stopover at Terra for the Anthropological curiosity of visiting the origin world of Humaniti and the Solomani as well.

Good list. I guess it is a very open question. Let me set some criteria. The original grand tour took two or three years, out of which maybe 6 months were spent travelling. If we were to adapt this to traveller we might make our tour last four years, with 50 jumps (1 to 6 parsecs apiece) total on the round trip.

I have a very faint notion of the cultural significance of the various regions. Many sectors would be dismissed culturally, especially if the Imperium had been particularly viscious in its suppression of hostililies. This might rule out regions like Ilesh, Lancia and Darmine, but time can heal a lot. Mind you, who visits Carthage nowadays?

Vland would seem essential. Sol would still have a special place, but might seem too distant for core dwellers. Antares might or might not be politically expedient to honour. If it is, then why not press on into the Julian league? They have never been actively aggressive to the Imperium and are noted for their skill at diplomacy.

On the other hand Ilesh, Darmine an Lancia look like very good destinations for a counter-cultural hippy trail.
 
Just as a point of note, during the MT rebelion era, each cultural region prettymuch hosts a diferent faction of the war. And they are listed as cultural regions because their local cultures manage to syrvive 3 Imperiums, despite consolidation wars, ect, so they are all factors in what you can expect people to be like in their areas, and they are all different. Id have to say, make your players hit em all, and make each stand out.
 
I did a Fuax GT once as a cover for a training ship for some nobles' second sons (or daughters or third sons etc.) It used retired SEH winners as staff and after they served for 5 years, they were to get the ship. Played it up with real snob appeal. The advertising stated that those wishing to take the ship's GT, must pay a non refundable MCr application fee.

What kind of training you ask? It was to be an espionage school. I figured it's useable life as an espionage school would be up by the time the 5 years were over. Of course any ship benefits from CGen were forfited when the PCs accepted a crew slot.

Unfortantly, life happened and we never finished playing it out.
 
I used a streamlined version of the 1000 ton "Fortune class" merchant (3rd party design from one of the supplemental booklet publishers of the CT era, but I can't remember who; or put my hands on it right now.) Rational for the design was for use as diplomatic or trade missions that might need to carry a fair sized party and some cargo of some sort (trade goods, supplies, etc) beyond the normal jump routes. I kept the drives as per the std version so it would have J3 (can't remember the other 2). I the reduced the staterooms and low berths, added a second bridge and computer in their place to be used as a CIC (combat information center), replaced the small craft with fighters disguised as "playboy" in system racing craft.

My PCs were to use characters who 1. had valuable skills to teach the trainees, 2. were getting ready to retire, and 3. had performed valuable service to the Imperium (I.E. had been awarded the SEH). After workable characters had been generated, they were invited to a special auction where they were contacted by someone who offered them the opportunity to become part of the school staff. The plan was for them to work with the trainees on skills for ship operation, all kinds of combat, and any "black" skills they might have. Area of operations was the 3I parts of the Spinward Marches. After the class of trainees were graduated, the staff inherited the ship free and clear - subject to removal of any special equipment, etc.
 
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I think that is the one, but I may have mixed it's name with another similar cargo/liner type. I know the one I modified was a 1000 tonner.

Maybe Jeff Hopper remembers if he is available to comment as he was one of the players.
 
What about the Pride of [FONT=arial,helvetica]Naasirka ([/FONT]
HTML:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=13004
[FONT=arial,helvetica]). Oh, yeah...you said hippy not trippy pretty well amounts to the same thing...

Pride had a on off Convention game in which the Cultists managed to open up the Inter-Dimensional Rift and all sorts of bad things flowed out...think Doom among the Dilettantes...
[/FONT]
 
Where might young nobles of the Imperium travel to to further their education?


Considering that it was a "trip" to learn about birth "Western civilization" they'd probably go to planets that were key to establishing the 1st-3rd Imperium.
 
Found it. It was Fortune class so I guess it was a 600 tonner, not a 1000 tonner. My memory is like the rest mof my body - wearing out.
 
Well, it is a 3-deck ship, so if you just stack another deck on top, and one on the bottom, you have a 1,000 tonner.

Or just increase the length 66%, enlarge the engine rooms & fuel tanks, and presto.
 
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