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Good Ship Minis

Jame

SOC-14 5K
What are some good ship minis and rules for space combat? Full Thrust comes to mind (I saw these in the 2300 forum and liked them), but I'd like to know about any available in the U.S. too.
 
Well I'll just cut and paste my post last time this question came up...

You can check out a related discussion here where I throw in my own vote for an excellent system that should be easily adapted to most of the Traveller versions. It's "The Role-Playing Space Combat System" put out as a free for use download (pdf available here) for T4. Copyright 1996 by Joseph E. Walsh. Collaboration by Eris Reddoch, Guy "Wildstar" Garnett (who did the great QSDS, also a download there), and Allen Shock. Though I never gave it a thorough playing I recall it worked great in the solo test run through.
 
Originally posted by Jame:
What are some good ship minis and rules for space combat? Full Thrust comes to mind (I saw these in the 2300 forum and liked them), but I'd like to know about any available in the U.S. too.
Ship minis are pretty easy: check out http://www.star-ranger.com for various lines that should be quite suitable.

Now, as for rules; do you mean a stand alone wargame or rules to go with an RPG?
 
Hey, no response. So, there must be some, but everyone's too good to give them to me. Now at least I know I can't - am literally unable to get - a response, so I know not to expect one.
 
In case you've missed it being mentioned elsewhere, Power Projection:Fleet is a set of Traveller ship to ship rules based on Full Thrust but rewritten for High Guard/T20.
A little work is required to convert to PC ship scale, but it's worth it IMHO.
 
ICE produce a range of minis for their Silent Death game, some of these are quiet good for Traveller. One of them "Black Widow class" I used as the basis for my 150dt Outreach and Pioneer class armoured scouts and did deck plans for it.
According to their web site they are re-releasing them as resin models but the older metal and polystyrene minis should still be out there.
 
Some of the new Aerotech minatures would make great ships too. The spherical dropships make great Broadsword Merc Cruisers. I'm using the better looking capital ships for Power Projection.
 
Here's something for the BITS crew:
They did PP:E.... and PP:F. They've already got a working relationship with Jon Tuffley (whom I met in Lancaster last weekend, very happily as he has a wicked sense of humour). Why doesn't BITS talk to JT/GZG and get them to put out some remakes of Traveller ships? They have the sculptors and if not, we could probably find some(heck, I'm sure some of the guys on the GZG email lists or TML or on COTI would take a crack at producing good quality base sculpts to be cast). This might be a *REALISTIC* way for Traveller minis to see the light of day!
 
mmm.... now there's a nice thought. Chrysanthamums & Tigeresses & Zhdatl's oh my!

Also a PP suplement with 'scaled down' rules for PC sip[ combat would be nice as well.

I really like PP - it's fast, plays smoothly w/o a lot of book keeping and the vector movement is easy to use.... it would be great for RPG ship battles *except* that it is scaled for big ship fleet actions. You can represent PC sized ships in PP:E - but you would be looking at 1 hit = kill situations mostof the time - no fun for RPG'ing.

Something along the lines of "The Role-Playing Space Combat System" would probably be a good bet for RPG'ing - accent on the RP.

--michael
 
For PP:E, you can upscale in part by changing the meaning of a mass unit. Make it smaller, you get more hull boxes, etc. Make the turn shorter. Leave other things more or less alone.

The real nastiness is the D6 mechanics don't allow a lot of space for DRMs (Die Roll Modifiers) for skills. Maybe in those cases, range band modifiers might be more effective.
 
Look at it from an approximation of book 2 hits perspective.
In PP one standard laser battery (usually) inflicts 1-2 boxes of damage.
A standard laser battery can be up to 20 lasers (High Guard), which would be 20 damage rolls in book 2.
So for book 2 scale ships have 4 boxes per 100t (500t per box in PP/number of book 2 hits = 25), so 1 PC scale box per 25 tons or fraction thereof.
A single laser turret would be the equivalent to a standard laser hit and a triple turret could be a high power laser equivalent, etc.
As for the effect of skills aquick fix is to either convert the target numbers in PP to task levels (MT conversion) or double the target numbers and use skills as positive or negative modifiers.
 
I have been buying up Babylon 5 Fleet Action minis these past few months. They are quite good and inexpensive (I'm paying about $5 a blister; some of which include several ships)

Thoth Amon
 
Sorry Thom, but you can't order them any more from AOG. If you hit the homepage link it'll take you to AOG's mainpage where they tell you that they've gone out of business and are no longer taking orders. If I remember correctly AOG lost the B5 license a couple of years ago which is what prompted them to go out of business. By the terms of their contract any B5 stuff that hadn't been sold by a certain date had to be destroyed. Which is real shame, becuase I was just getting into B5: Fleet Action at the time that this happened. There's stuff still out there though you have to hunt for it.
 
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