leo knight
SOC-12
Wow, this brings back memories. My first long term Traveller campaign was quite gonzo. Adventure 1: Kinunir had just come out, and I used the Regina subsector map as a jumping off point. My Imperium, was, of course, the Star Wars Evil Galactic Empire. Wouldn't you love to be their ambassador? "Introducing the Honorable Olav hault Kleinberg of The Evil Galactic Empire!"
Ahem. Since the A class ports were all on the left side of the map, and the X-boat routes went that way, too, I assumed the rest of the Empire was thatway. Oops. I used a map of Oz with the names changed for the Empire. The Emerald city at the center became the Core Worlds, and each of the four countries (Munchkin, Quadling, etc.) became the Marches (Spinward, Trailing, etc.). I threw in anything. A few I still remember:
I had just read Gordon Dickson's "Spacial Delivery", and loved the fun-loving grizzly bear Dilbians. I called mine Grendels.
From Piers Anthony's "Cluster", I think they were Andromedans: rolling creatures with blades around their periphery, tentacles on either end, and laser eyes! Only, I misunderstood the description, and mine looked like animated truck tires. I called them Kintan. On a whim, all their ships were double ended, to reflect their anatomy.
Psionics for everyone! I loved Jack Vance's "Telek", where the protagonist is taught to use his psionics, then starts a revolution by passing on the secret to as many people as he can.
Experience. Oy. White Dwarf had an article, "The Experienced Traveller", which used a cumulative percentage chance of learning a new skill level. The way my players responded to that reward would have made B.F. Skinner's head swim.
Controlled misjumps. I missed Star Wars style galaxy hopping, so I had my scouts develop this doozy. What's the max range of a misjump? 36 parsecs? I think I limited the range to six times the ship's jump rating. What harm could that possibly do?
o:
Ancient sites by the dozen, mostly ripped off from "Land of the Lost". And "Lost in Space". And dungeons.
Monitors. Book 4: Mercenary had just come out. They had this cool weapon called a meson gun that disintegrated everything in it's blast radius! So I put that together with monitors from "Dune". I don't remember them in the novel per se, but I remember them in the glossary: ships that split apart for landing, but re-assebled in space. I used that to get around the Book 2 5,000 ton limit. Imagine ten 5k ton ships with a centerline weapon, each locking together in series to create a really big gun. It was my budget Death Star. Couldn't destroy a planet, but it could do large scale urban renewal. Its limits were it was unstreamlined, and it couldn't fire if any of the elements were missing or disabled. Of course, once High Guard came out, these were toast.
The Republic. I had noticed that type Z drive could move a 4000 ton ship at jump/ maneuver 3. Hmm. That's 12,000 tons of thrust. Hmm. Why not a 12,000 ton ship, armed to the teeth? With a black globe generator? Hmm.
Anangathics. A rumour from Kinunir said that tree krakens were a source of anangathic compounds. Because of my PCs, now ageless, the poor beasts became an endangered species. The centuries-old Emperor, who really needed his fix, was not amused.
Jedi. Mine were less the kindly knights errant of Star Wars, more repressive thought police. Since every PC was plotting grand larceny, or worse, it seemed only logical. Of course, this means lightsabers!
I recall one grand space battle. The PCs had their much altered free trader, the Grendel, and the Republic, leading a fleet of scouts and other rebels against the Imperial fleet composed mostly of Kinunirs and monitors, all with black globes. Since I had no rules to guide me, I treated the globes like the shields in "Mote in God's Eye". The scouts kamikazed the monitors, overloading their capacitors and blowing up real good.
So I ask you, does any of that sound gonzo?
Ahem. Since the A class ports were all on the left side of the map, and the X-boat routes went that way, too, I assumed the rest of the Empire was thatway. Oops. I used a map of Oz with the names changed for the Empire. The Emerald city at the center became the Core Worlds, and each of the four countries (Munchkin, Quadling, etc.) became the Marches (Spinward, Trailing, etc.). I threw in anything. A few I still remember:
I had just read Gordon Dickson's "Spacial Delivery", and loved the fun-loving grizzly bear Dilbians. I called mine Grendels.
From Piers Anthony's "Cluster", I think they were Andromedans: rolling creatures with blades around their periphery, tentacles on either end, and laser eyes! Only, I misunderstood the description, and mine looked like animated truck tires. I called them Kintan. On a whim, all their ships were double ended, to reflect their anatomy.
Psionics for everyone! I loved Jack Vance's "Telek", where the protagonist is taught to use his psionics, then starts a revolution by passing on the secret to as many people as he can.
Experience. Oy. White Dwarf had an article, "The Experienced Traveller", which used a cumulative percentage chance of learning a new skill level. The way my players responded to that reward would have made B.F. Skinner's head swim.
Controlled misjumps. I missed Star Wars style galaxy hopping, so I had my scouts develop this doozy. What's the max range of a misjump? 36 parsecs? I think I limited the range to six times the ship's jump rating. What harm could that possibly do?

Ancient sites by the dozen, mostly ripped off from "Land of the Lost". And "Lost in Space". And dungeons.
Monitors. Book 4: Mercenary had just come out. They had this cool weapon called a meson gun that disintegrated everything in it's blast radius! So I put that together with monitors from "Dune". I don't remember them in the novel per se, but I remember them in the glossary: ships that split apart for landing, but re-assebled in space. I used that to get around the Book 2 5,000 ton limit. Imagine ten 5k ton ships with a centerline weapon, each locking together in series to create a really big gun. It was my budget Death Star. Couldn't destroy a planet, but it could do large scale urban renewal. Its limits were it was unstreamlined, and it couldn't fire if any of the elements were missing or disabled. Of course, once High Guard came out, these were toast.
The Republic. I had noticed that type Z drive could move a 4000 ton ship at jump/ maneuver 3. Hmm. That's 12,000 tons of thrust. Hmm. Why not a 12,000 ton ship, armed to the teeth? With a black globe generator? Hmm.
Anangathics. A rumour from Kinunir said that tree krakens were a source of anangathic compounds. Because of my PCs, now ageless, the poor beasts became an endangered species. The centuries-old Emperor, who really needed his fix, was not amused.
Jedi. Mine were less the kindly knights errant of Star Wars, more repressive thought police. Since every PC was plotting grand larceny, or worse, it seemed only logical. Of course, this means lightsabers!
I recall one grand space battle. The PCs had their much altered free trader, the Grendel, and the Republic, leading a fleet of scouts and other rebels against the Imperial fleet composed mostly of Kinunirs and monitors, all with black globes. Since I had no rules to guide me, I treated the globes like the shields in "Mote in God's Eye". The scouts kamikazed the monitors, overloading their capacitors and blowing up real good.
So I ask you, does any of that sound gonzo?