Yes, goblins. I'm taking my version from that of many of Spiderweb Software's goblins. These stats are meant to be most compatible with CT, MT and T4.
Roll 1d6 for STR and END, 2d6 for DEX, 2d6-1 for INT and 1D4+1 EDU and SOC. They have natural low-light (or, if you wish, infrared instead) vision, which is treated as natural LA (or IR) goggles in appropriate circumstances, to a range of about 40 to 50 feet. Favored careers are hunter, pirate, barbarian and rogue, though many become servants for nobles, crimelords and other types. Examples can turn up in any career except noble and bureaucrat.
Goblins are small, weak and less intelligent than a typical human. They are generally distractable, unclean (unless someone trains them into it) and fast-breeding - except on planets with large non-goblin population, where they form small communities at the edges. No-one knows their homeworld, since by now they can be found all over Charted Space.
Roll 1d6 for STR and END, 2d6 for DEX, 2d6-1 for INT and 1D4+1 EDU and SOC. They have natural low-light (or, if you wish, infrared instead) vision, which is treated as natural LA (or IR) goggles in appropriate circumstances, to a range of about 40 to 50 feet. Favored careers are hunter, pirate, barbarian and rogue, though many become servants for nobles, crimelords and other types. Examples can turn up in any career except noble and bureaucrat.
Goblins are small, weak and less intelligent than a typical human. They are generally distractable, unclean (unless someone trains them into it) and fast-breeding - except on planets with large non-goblin population, where they form small communities at the edges. No-one knows their homeworld, since by now they can be found all over Charted Space.
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