Dear Travellers,
I have been surprised by my players and the next game in our T20 campaign will be this Saturday, rather than in April (when I had expected it). Being the sort to leave preparation to the last minute I don't have everything worked out, and as last session was really about rolling up the PCs, this is my first real chance to get the guys interested in Traveller. I would like some constructive feedback with regards to what I've worked out so far ...
PCs (a Star Legion/Farguard Intelligence team):
Tactician James Bodine (Scout-2/Rogue-2/Traveller-1), a mixed Human
- A confident espionage type, has the best training for the role, but the least experience, officially the owner's representative, and unofficially the gunner (professional?).
Semi-Tactician Sadius Agamemnon (Traveller-1/Marine-4/Navy-2), a mixed Human
- Very cautious, but an experienced engineer, has the best combat skills, but the least likely to start a firefight (scared?).
Leader Conan Bradbey (Belter-3/Traveller-2/Navy-1), a mixed Human
- A bit of a wildcard, the team pilot and general lazybones (unstable?).
The PCs are all locals to Kupid subsector in the Mendan sector, and are 'officially' all ex-Star Legion (the Julian Protectorate's military arm). But of course the reality is they are all working for intelligence branch of the Star Legion's Farguard (think IISS). Their cover is that they are a professional racing crew for a young noble's racing yacht, and are currently moving the yacht to the site of the next race.
The team has been sent on a mission to investigate whether the Summit system deserves to have an Amber rating slapped on it (again), in the Kupid subsector. The rating had been recently removed in response to the local government's attempts to counter blatant anti-Vargr racism, and provide official support for equal rights and opportunities for Vargr and Humans.
So far the PCs have arrived on Summit, enjoyed some of the local sports and tried to get the locals opening up about possible anti-Vargr sentiment ... so far they have gotten nowhere, mostly because the session was due to end. They have realised that sports are often segregated, and that middle-class Humans know very little about their lower-class Vargr neighbours.
The adventure I plan to run this time involves the following plot, which is where I need some help:
1. PCs investigations bear fruit; someone mentions a political movement that is anti-Vargr, but clams up and runs away when the PCs push for more info.
2. PCs realise they need to file a progress report with the local Farguard station, and meet the local intelligence officer, Leader Maxwell Daniigi (Vilani).
3. The intelligence officer puts the PCs in touch with a local contact called Wulf Maguire (mixed Human). Unbeknownst to the Farguard, this guys is actually a senior Gashikan* operative working in Kupid subsector to forment unrest between Vargr and Humans.
* The Third Empire of Gashikan is a rabid anti-Vargr empire, neighbouring the Julian Protectorate, hell-bent on recovering the systems that once belonged to the old Second Empire, and on exterminating the Vargr race.
4. Wulf uses his 'contacts' to get the PCs into an anti-Vargr rally where its important that two events happen:
i) They spot a local politician, Representative Karl Nguyen.
ii) They get chased out by the local security, and are rescued by the 'quick thinking' of Wulf.
Non-linear events that could/should happen are:
- They rescue a local Vargr from a gang of thugs (despite Wulf thinking its a bad idea), only to find that the Vargr is puzzled as to the sudden violent nature of the local Humans ...
- They hear a media report of local Vargr making it good in one of the cities that has received a fair bit of Julian Protectorate aid.
- They meet local Humans who are not so much anti-Vargr, as merely puzzled by a race that is still quite alien to them.
- They receive several Farguard Bulletins during the adventure that wanr of Gashikan military buildups along their border with the JP.
- Eventually (but not just yet), I want Wulf to betray them to the Gashikans, or perhaps just one of the local groups of anti-Vargr thugs. He will pop up later as a recurring bad guy, and will eventually lead them (I hope) to uncover a Gashikan traitor in the senior ranks of the Star Legion Navy.
- They should eventually realise that Summit is basically OK, and that the Vargr/Human problems have been stirred up by Gashikan agents, and that the worst thing that could happen is the restating of the Amber Zone. Of course, being PCs, they might get this totally wrong ...
So what can I do to tighten the plot and perhaps make it less scripted?
Thanks,
I have been surprised by my players and the next game in our T20 campaign will be this Saturday, rather than in April (when I had expected it). Being the sort to leave preparation to the last minute I don't have everything worked out, and as last session was really about rolling up the PCs, this is my first real chance to get the guys interested in Traveller. I would like some constructive feedback with regards to what I've worked out so far ...
PCs (a Star Legion/Farguard Intelligence team):
Tactician James Bodine (Scout-2/Rogue-2/Traveller-1), a mixed Human
- A confident espionage type, has the best training for the role, but the least experience, officially the owner's representative, and unofficially the gunner (professional?).
Semi-Tactician Sadius Agamemnon (Traveller-1/Marine-4/Navy-2), a mixed Human
- Very cautious, but an experienced engineer, has the best combat skills, but the least likely to start a firefight (scared?).
Leader Conan Bradbey (Belter-3/Traveller-2/Navy-1), a mixed Human
- A bit of a wildcard, the team pilot and general lazybones (unstable?).
The PCs are all locals to Kupid subsector in the Mendan sector, and are 'officially' all ex-Star Legion (the Julian Protectorate's military arm). But of course the reality is they are all working for intelligence branch of the Star Legion's Farguard (think IISS). Their cover is that they are a professional racing crew for a young noble's racing yacht, and are currently moving the yacht to the site of the next race.
The team has been sent on a mission to investigate whether the Summit system deserves to have an Amber rating slapped on it (again), in the Kupid subsector. The rating had been recently removed in response to the local government's attempts to counter blatant anti-Vargr racism, and provide official support for equal rights and opportunities for Vargr and Humans.
So far the PCs have arrived on Summit, enjoyed some of the local sports and tried to get the locals opening up about possible anti-Vargr sentiment ... so far they have gotten nowhere, mostly because the session was due to end. They have realised that sports are often segregated, and that middle-class Humans know very little about their lower-class Vargr neighbours.
The adventure I plan to run this time involves the following plot, which is where I need some help:
1. PCs investigations bear fruit; someone mentions a political movement that is anti-Vargr, but clams up and runs away when the PCs push for more info.
2. PCs realise they need to file a progress report with the local Farguard station, and meet the local intelligence officer, Leader Maxwell Daniigi (Vilani).
3. The intelligence officer puts the PCs in touch with a local contact called Wulf Maguire (mixed Human). Unbeknownst to the Farguard, this guys is actually a senior Gashikan* operative working in Kupid subsector to forment unrest between Vargr and Humans.
* The Third Empire of Gashikan is a rabid anti-Vargr empire, neighbouring the Julian Protectorate, hell-bent on recovering the systems that once belonged to the old Second Empire, and on exterminating the Vargr race.
4. Wulf uses his 'contacts' to get the PCs into an anti-Vargr rally where its important that two events happen:
i) They spot a local politician, Representative Karl Nguyen.
ii) They get chased out by the local security, and are rescued by the 'quick thinking' of Wulf.
Non-linear events that could/should happen are:
- They rescue a local Vargr from a gang of thugs (despite Wulf thinking its a bad idea), only to find that the Vargr is puzzled as to the sudden violent nature of the local Humans ...
- They hear a media report of local Vargr making it good in one of the cities that has received a fair bit of Julian Protectorate aid.
- They meet local Humans who are not so much anti-Vargr, as merely puzzled by a race that is still quite alien to them.
- They receive several Farguard Bulletins during the adventure that wanr of Gashikan military buildups along their border with the JP.
- Eventually (but not just yet), I want Wulf to betray them to the Gashikans, or perhaps just one of the local groups of anti-Vargr thugs. He will pop up later as a recurring bad guy, and will eventually lead them (I hope) to uncover a Gashikan traitor in the senior ranks of the Star Legion Navy.
- They should eventually realise that Summit is basically OK, and that the Vargr/Human problems have been stirred up by Gashikan agents, and that the worst thing that could happen is the restating of the Amber Zone. Of course, being PCs, they might get this totally wrong ...
So what can I do to tighten the plot and perhaps make it less scripted?
Thanks,