Renard Ruche
SOC-12
Over on this thread ( http://www.TravellerRPG.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=44;t=000618 ), the subject came up of not allowing a 1G drive ship landing on a Size 8+ world. It seems fairly well supported by the rules, and as Supp4 pointed out, adds a nice dimension to the game. Also, since Traveller tends to take a look at star travel through the lens of the nautical traditions here on Earth, it fits in very well with the universe.
To illustrate this, let's take a look at some real-world situations, using shore-lines and ports as a substitute for Size.
For the first example, let's look at opening up new trade routes. Enter Colombus, Cortez and Magellen. In opening up the New World and the Pacific, they hardly found ports waiting to accept their vessels, neither did they just decide to ram their ships onto a convient beach...they anchored offshore a suitible site, then took a launch or gig onto shore. If unloading cargo, it might take several trips, though if it were a developing port, I'm sure some coastal vessels could be used for handling large loads.
For the second example, let's look at the age of the ocean liner. Generally, a liner only 'docked' twice on the leg of a voyage: When loading passengers and cargo at it's home port (say for example Cherbourg or Southampton) and when unloading passengers and cargo at it's destination (generally New York and sometimes Halifax). These liners made a few intermediate stops: the French Line routinely stopped at Southampton and also picked up mail at the small port of Cobh...but did not 'dock' at either port. Passengers, cargo and mail were ferried out to the liners in specially designed tenders. The reasons for this was varied, but in the case of the French Line's 'Normandie', it was a case of time (the liner can lay off the shore and ignore tides and the time it takes to dock something a 1000' long) and size of facilities (Cobh definately couldn't have handled docking something of that size).
So, what does this mean to your Traveller crew? Learn to love small craft! I also think the situations would be rife for roleplaying. Players would have to interact with high-port employees and patrons while getting/waiting for a shuttle (not to mention having to deal with getting back if they 'do something' on planet)...and have you ever had to find your luggage after a cruise? All of it laid out on the ground, seperated by last names...and your's is never where it's supposed to be (btw, this is the same system that has been in use since before WW1!), not to mention arguing with the stevedores (or their robot equivilants).
For ships involved in back-water trading, it would seem that the players should trade in that air/raft for an up-powered launch or upgrade the engines. This probably won't affect the Type S that much, since it has a 2G. Probably explains why the 'Leviathan' had such a nice complement of small craft taking up all that lovely space.
Anyway, just my input, but I think by enforcing the rule, you can open up tons of opportunities for roleplaying.
To illustrate this, let's take a look at some real-world situations, using shore-lines and ports as a substitute for Size.
For the first example, let's look at opening up new trade routes. Enter Colombus, Cortez and Magellen. In opening up the New World and the Pacific, they hardly found ports waiting to accept their vessels, neither did they just decide to ram their ships onto a convient beach...they anchored offshore a suitible site, then took a launch or gig onto shore. If unloading cargo, it might take several trips, though if it were a developing port, I'm sure some coastal vessels could be used for handling large loads.
For the second example, let's look at the age of the ocean liner. Generally, a liner only 'docked' twice on the leg of a voyage: When loading passengers and cargo at it's home port (say for example Cherbourg or Southampton) and when unloading passengers and cargo at it's destination (generally New York and sometimes Halifax). These liners made a few intermediate stops: the French Line routinely stopped at Southampton and also picked up mail at the small port of Cobh...but did not 'dock' at either port. Passengers, cargo and mail were ferried out to the liners in specially designed tenders. The reasons for this was varied, but in the case of the French Line's 'Normandie', it was a case of time (the liner can lay off the shore and ignore tides and the time it takes to dock something a 1000' long) and size of facilities (Cobh definately couldn't have handled docking something of that size).
So, what does this mean to your Traveller crew? Learn to love small craft! I also think the situations would be rife for roleplaying. Players would have to interact with high-port employees and patrons while getting/waiting for a shuttle (not to mention having to deal with getting back if they 'do something' on planet)...and have you ever had to find your luggage after a cruise? All of it laid out on the ground, seperated by last names...and your's is never where it's supposed to be (btw, this is the same system that has been in use since before WW1!), not to mention arguing with the stevedores (or their robot equivilants).
For ships involved in back-water trading, it would seem that the players should trade in that air/raft for an up-powered launch or upgrade the engines. This probably won't affect the Type S that much, since it has a 2G. Probably explains why the 'Leviathan' had such a nice complement of small craft taking up all that lovely space.
Anyway, just my input, but I think by enforcing the rule, you can open up tons of opportunities for roleplaying.