Timerover51
SOC-14 5K
I should have specified that the 10% figure was for wartime only.
The question here is why would mercenaries be necessary? Who would hire them?
Why to hire a car when you can own one?
I guess it's a similar case. Keeping a standing army is not cheap, and maybe it's economically advisable to keep it at mínimum and, if you need a specific misión out of its capacity done, to hire professionals for it, against keeping this capacity at full time and only it from time to time.
Nonetheless, see that Traveller universo has a big difference to Merc2000: you need to plan for this need well in advance. No impromtu hiring for a hostages rescue, when you need to move to another planet to find them...
The French foreign legion has always been that way. Their deployment was outside France
I would anticipate most permanent merc orgs would have a two-tier set of services.
Heavy tickets with preferred gear ready to roll, centralized training camp, committed or very available for retainer ships, and a core cadre that can take on company-plus missions or train/lead larger local forces.
And a merc org factor/agent on most paying planets, with a contact list of previous hires in-system giving the capability to put together a scratch light team for a specific mission in the light spec-ops/security, and then disband/move on when it's over. Something that can be put together in a week or less as opposed to a whole operation and weeks in comms/transit.
Discretion and anonymity are the order of the day here for all concerned with the light fast ticket, especially since this isn't under the protections or understandings/conventions of the IRW or equivalent and there isn't a nice safe base to fall back to.
I would anticipate most permanent merc orgs would have a two-tier set of services.
Heavy tickets with preferred gear ready to roll, centralized training camp, committed or very available for retainer ships, and a core cadre that can take on company-plus missions or train/lead larger local forces.
And a merc org factor/agent on most paying planets, with a contact list of previous hires in-system giving the capability to put together a scratch light team for a specific mission in the light spec-ops/security, and then disband/move on when it's over. Something that can be put together in a week or less as opposed to a whole operation and weeks in comms/transit.
Discretion and anonymity are the order of the day here for all concerned with the light fast ticket, especially since this isn't under the protections or understandings/conventions of the IRW or equivalent and there isn't a nice safe base to fall back to.
So where does the A-Team exist?Kidding aside, some interesting points in this discussion.
Per the 1929 version of the (Third) Geneva Convention in force at that time:Fascinating read
"CHAPTER 7
Pecuniary resources of prisoners of war
Art. 23. Subject to any special arrangements made between the belligerent Powers, and particularly those contemplated in Article 24, officers and persons of equivalent status who are prisoners of war shall receive from the detaining Power the same pay as officers of corresponding rank in the armed forces of that Power, provided, however, that such pay does not exceed that to which they are entitled in the armed forces of the country in whose service they have been. This pay shall be paid to them in full, once a month if possible, and no deduction therefrom shall be made for expenditure devolving upon the detaining Power, even if such expenditure is incurred on their behalf.
An agreement between the belligerents shall prescribe the rate of exchange applicable to this payment; in default of such agreement, the rate of exchange adopted shall be that in force at the moment of the commencement of hostilities.
All advances made to prisoners of war by way of pay shall be reimbursed, at the end of hostilities, by the Power in whose service they were.
Art. 24. At the commencement of hostilities, belligerents shall determine by common accord the maximum amount of cash which prisoners of war of various ranks and categories shall be permitted to retain in their possession. Any excess withdrawn or withheld from a prisoner, and any deposit of money effected by him, shall be carried to his account, and may not be converted into another currency without his consent.
The credit balances of their accounts shall be paid to the prisoners of war at the end of their captivity.
During the continuance of the latter, facilities shall be accorded to them for the transfer of these amounts, wholly or in part, to banks or private individuals in their country of origin."
Fascinating read
I'm not sure, but I had the impression you can't force prisoners of war to work, especially in armaments industries.
Because of exactly that. Mercenaries that will switch sides or quit on you the second things go south aren't worth hiring to begin with. Having troops of dubious loyalty could become a major issue too.
The maximum number of persons a government may commit to a military is 10% [in war--later clarification], and that is risking breaking the economy. Smaller governments may have a problem trying to get to 10%, while very Low Tech worlds, 1 and 2, can push that a bit.
. . . .
That's in wartime at a maximum. 10% is going to hurt the economy and be hard to support. For the most part, 5% is a pretty heavy draft of people into the military. Most nations in peacetime have no more than 2 or 3% serving.
I used 5% for my estimates because that's the max for peacetime or wartime where you aren't losing massive casualties or POW's.
At 5% in a peacetime situation any world below a 9 pop is going to only be able to supply a pittance in troops. It's almost not worth the effort to recruit them other than by volunteer service. . . .
IIRC unidentified (identificated does not necessarily mean uniformed) combatants are illegal ones, and so not protected, as you say, but mercenaries are by definition also illegal combatants according the Convention, regardless if they are uniformed, identified or integrated in other army units.Does it also matter whether mercenaries are uniformed? As I recall, technically terrorists (and revolutionaries?) are not covered by the Geneva Conventions, since they are not uniformed or employed in the recognized armed forces of signatory states.
IIRC unidentified (identificated does not necessarily mean uniformed) combatants are illegal ones, and so not protected, as you say, but mercenaries are by definition also illegal combatants according the Convention, regardless if they are uniformed, identified or integrated in other army units.