Good afternoon, All,
As many of you know, I'll be running three different T20 adventures at GenCon Indy this year, and will be providing pre-generated characters for the adventures. Since we are now a month away from the adventures, I've started working on the handouts for the adventures, including the character sheets. What I'm looking for is input from the gamers on this list as to what presentation you would prefer to see of said character sheets if you were playing in the game:
1) Would you like to see a filled-out character sheet from the back of the THB?
2) Would you like a stat block as found in 76 Gunmen, plus a background blurb describing the character?
3) Would you like an extended stat block, as found in the description of the sample character given in the THB, plus a background blurb?
4) Some other suggestion beyond or other than what's given above?
My preference is to minimize the amount of paper I have to carry around with me, but I also want to make sure that the characters are understandable enough that the players can use them effectively in the session.
All constructive input is appreciated,
Flynn
As many of you know, I'll be running three different T20 adventures at GenCon Indy this year, and will be providing pre-generated characters for the adventures. Since we are now a month away from the adventures, I've started working on the handouts for the adventures, including the character sheets. What I'm looking for is input from the gamers on this list as to what presentation you would prefer to see of said character sheets if you were playing in the game:
1) Would you like to see a filled-out character sheet from the back of the THB?
2) Would you like a stat block as found in 76 Gunmen, plus a background blurb describing the character?
3) Would you like an extended stat block, as found in the description of the sample character given in the THB, plus a background blurb?
4) Some other suggestion beyond or other than what's given above?
My preference is to minimize the amount of paper I have to carry around with me, but I also want to make sure that the characters are understandable enough that the players can use them effectively in the session.
All constructive input is appreciated,
Flynn