I figured their next adventure might be something they heard about in the hospital. So the guy in the next bed told Athos about Shamuus, out on the border, where some merchant house was hiring crews for a long trading mission out into the far corner of the sector, on a world that has just opened up. A not-really-detached scout just had to go after that one, he couldn’t pass on the chance to visit a newly open hi-pop world and report on it. I took one look at the number of jumps from Shangri La to Shamuus, and went and wrote some software to automate all the freight/pax/spec rolls.
We spent an hour or so trading through that lot and totting up the money. By this point, what with their low overheads and a decent stake from the Kursis Charter, the PCs had made it up to about 750000 credits. When they heard the terms of the EA4 job they didn’t really want it, but scout spooks must go for information so they took the job. They signed on as Master (Athos) and Chief Engineer/Astrogator (Bert). [Out of character, we agreed that the reason the scout service gives them this free and highly profitable ship is that they regularly do information gathering stuff.]
Off they went, racing towards that new planet. They didn’t (couldn’t) manage the very difficult sense motive check to work out who sabotaged the computer. They didn’t visit Du, where there’s a fun encounter with a rival ship, because visiting Du makes no sense in a J3 ship that is in a hurry (it’s just the wrong place on the map). They did look at Lars’s cutter, but didn’t make the search check for his secret compartment.
When Lars went on his unscheduled foray at Vanessa, Athos ordered him to return to the ship or be fired upon. Lars laughed, and radioed back “You tink dey tell you everyting? I am on zpecial mission for company. I tell you later.” Athos asked around the bridge, and it became clear that the company were not in the habit of telling their employees everything, so he let it ride. I had Bert spot the cutter vanishing near the north pole, despite the non-pursuit, but Athos had decided to leave Lars to it. Shame.
I had fun with Lars. Bellowing in an atrocious Arnie voice, drinking any alcoholic spec cargo, flying spirals whilst de-orbiting the double-decker grav bus, farting at moments of tension when they had security cargo aboard…
After the sabotage, Bert the level 12 engineering NPC with the various T/appropriate all at 16 needed to roll 19 on a d20 to fudge the drive and 24 on a d20 to discover what had happened. He didn’t manage. They continued at J2 using the backup drive. They still arrived at 807-946 before Gateway Adventurer because (a) they didn’t take a stupid route via Du and (b) it rolled a 1 on the “get there before Keleshar” d6. So they arrived, traded, won some contracts but not others, ran like hell for the security barracks when they saw five Sydites with lead pipes, and bought 10 dtons of silver for themselves plus six for the company. They didn’t go out in the wilds to get shot at by the assassin, because there was nothing in the adventure to take them out there. They waited a week to see how many of their contracts stuck (I decided on 2 of the 3), then jumped out for a leisurely trip home via Qaran (where you get +5 to sell silver).
I had SR email his proposed route home (via 11 worlds), and used the chance to pre-generate trade stuff and get some thumbnail sketches of the worlds together. We didn’t get to do any adventuring in the weeklong layovers because I just didn’t have time to prep that. But I did manage to provide colourful descriptions of most of the worlds, and spin stories to go with the spec trade, even if I only really accounted for about a day of each week. And they sold the G-Carriers to the army at Vanessa, who seemed to have a pressing need for long-range mobility all of a sudden.
[I bought EA4 on the assumption that it would do that sort of thing for me, like Kursis Charter, but EA4 provides 543 words of library data to cover 7 of the 15-20 worlds the PCs might visit over the course of the adventure. There is more at Vanessa, but alas the PCs didn’t bite and I didn’t railroad them. If I could have one change to EA4, I’d have it cover a quarter the distance in four times the depth.]
They bought a new jump tape at Sham. They sold the silver at Qaran, with a +3 AVT modifier from the Broker check and +5 for the In world and a roll of 13 to get 21 on the Actual Value Table. That’s 400% of base. They bought that silver at 40,000/dt, and sold it at 280,000/dt, 10dt for themselves and 6dt for the company. I felt a bit pathetic, charging them 70,000 freight from 807-946 to Qaran. It reduced their profit to 2.33 million credits.
They compiled reports on every world they visited on the way back and eventually handed them over to a contact at 502-740, the imperial client outside the border, which I've decided is a quiet scout/navy forward base.
When they eventually got back to Shamuus, they’d put two major contracts in the bag, which was respectable, and sold plenty of samples. They’d also made a couple of million for the company in spec trade and freight, which hardly dents the cost of running a Lorimar for seven months but it’s far more than Outworld Mercantile expected. And they hadn’t interfered at Vanessa. So they’ll be welcome to work there in future.
Edit: afterthought. Looking back, I think EA4 was OK. It's not IMO the ideal adventure if you want to buy it, read it once, print the handouts, and play. It could work well as a the bones of a small campaign, with the GM doing substantial prep to add more setting material and side adventures. It's a good frame to plug in some of your JTAS articles and "101 this/that/other" entries.