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Galaxiad

So, is it a set of videos? If so, how can we get them?
first off, write them. Then get an executive together to obtain the financing to construct sets, hire actors and special effects artist to weave their magic. Hire actors, hire technical crew, film/video/trivid the whole shebang, edit video streams into coherent stories, package them in various video formats for different markets, hire a sales and production staff (or contract them) sell produced videos, and then they will be available.
 
Many years ago (I'm thinking not long after the demise of Imperium Games), I wrote Marc a letter asking him a few questions about unresolved questions in the story and whether there were going to be any more T4 or TNE books (or something along those lines), and in his reply he mentioned a "Far Far Future" in a tone that suggested that diehard fans would have heard about it (by which I assume he thought I was a diehard, since at the time, Traveller was pretty much dead). I recall him saying that Jump drive would be surpassed, and something about psionics being linked to Jumpspace, and creatures that lived in Jumpspace. (Although it's been so long and I may be confusing some of the things Dave Nilsen revealed about his own plans.)

Having just read a two-page "in-character" description of the Galaxiad, I would guess that this is what he was talking about back then. Whether any of the ideas he shared with me back then have survived or mutated, I can't say. However, I seem to recall having the impression he was talking about things THOUSANDS of years after 3I.

Oh, some of the ideas have mutated heavily. Cryton, Don, Myself, Robject, and Greg Lee have had some definite impact on Marc's thinking. Cryton and me, mostly by calculating out some of the permutations of some ideas - some of which died once Marc realized they had unintended consequences...

Marc throws ideas, and the various shortlists Marc keeps (the one I'm on has Don, Robject, Greg, and sometimes Cryton on it) discuss the ramifications. Sometimes, it then shows up as an audience hall bomb-drop... often, with a few changes due to the earlier discussion. And then Marc considers the moot responses.
 
Oh, so it's your fault...

Oh, some of the ideas have mutated heavily. Cryton, Don, Myself, Robject, and Greg Lee have had some definite impact on Marc's thinking. Cryton and me, mostly by calculating out some of the permutations of some ideas - some of which died once Marc realized they had unintended consequences...

Marc throws ideas, and the various shortlists Marc keeps (the one I'm on has Don, Robject, Greg, and sometimes Cryton on it) discuss the ramifications. Sometimes, it then shows up as an audience hall bomb-drop... often, with a few changes due to the earlier discussion. And then Marc considers the moot responses.
So, it was you two I can blame for Hop, Skip, etc. being hauled back into the week long travel as opposed to the much cooler and more Fantastic rate of three days? Can I?

I mean since it kills major parts of my ATU it be nice to be mad at external, non-Majestic source. :p Uh...Your Graces.

And if so, why? Seriously, why?
 
So, it was you two I can blame for Hop, Skip, etc. being hauled back into the week long travel as opposed to the much cooler and more Fantastic rate of three days? Can I?

Yes, you may blame Wil and I, but really Marc is using us as reflecting walls. He bounces ideas off of us, and we bounce them back based on what we know of Traveller.

Yes, I'm being a bit hyperbolic. But still.
 
So, it was you two I can blame for Hop, Skip, etc. being hauled back into the week long travel as opposed to the much cooler and more Fantastic rate of three days? Can I?

I mean since it kills major parts of my ATU it be nice to be mad at external, non-Majestic source. :p Uh...Your Graces.

And if so, why? Seriously, why?

Because it means having to go to a gravity/demand trade model, which breaks the trade system's core assumptions.

Historically, speculation remained the dominant mode until communication times dropped below a week round trip (but they dropped to almost nil; there was still largely speculation on the NY-Georgia runs.) Short comm lags, tho' - under a week round trip - had significantly higher demand mode - as in, find out if it's there and how much, then send the money to have it shipped. When com times are a day, most trade (90%) is freight. (The data is from coastal trade in the early 19th C)

Hop at 3.5 days would likely be mostly spec, but have far higher demand numbers. Plus, mathematically, hop 1 would have completely replaced J1 within weeks, and collapsed the jump trade networks simply due to better data. So it would need modifiers to the trade system - far more passengers and freight, far less demand for goods (because the demand is more largely filled by demand mode shipping via freight).

Further, skip completely collapses the lack of knowledge needed for stable speculative flows. It pushes commo times down to about 55 hours round trip... and speculation down to about 10%... so, another, much steeper set of numbers.

And, hop error was low enough that jumping simply wasn't worth the effort; mount 2G instead, save 7% of hull volume, and still be faster than jump by 25%, and for any distance, beat the shipping price by a factor of between 1.25 (J1) and 10000 (J7).... The instant H1 came out, Jump would be abandoned unless the H drive was at least 2x the cost.

So, Marc then attempted a fix by increasing solar exclusion zones. But that rendered H8+ incapable of navigating to full distance ever within the galactic disk in a 3D universe, and H2 in a 2d slice. S1 was totally useless as S1, but fine as H2 in 1/3.5 the time. So....

Robject noted that the Skip would break spec even more...

and I pointed out (because Cryton pointed it out to me) that they do no violence to the setting and trade system if they're simply a week long. H1 does completely replace jump drives as it comes out - but it's still cheaper to ship J1 1 Pc than H1, because the J1 ship does the in system portion in 1/4 day, while the H1 does it in about 3 days.
 
I keep forgetting that the scatter for Hop is still inside the target system. Why do I keep forgetting that?

Ah, if I only had my brain.
 
Because it means having to go to a gravity/demand trade model, which breaks the trade system's core assumptions.
Why not come up with an alternate trade system that could handle it, thus improving the versatility of the rules? As it is, you (that is, Marc) is accepting that there are things that the Best Traveller System Ever can't handle.


Hans
 
It took a lot of work to get the trade system where it is. It would have to be completely replaced (or nearly so) without the one-week minimum. So, if it's a choice between faster and an iffy trade system, I'm liking slower.

We just don't have the manpower for a whole new trading system. I would much rather get the thing done and nearly perfect.
 
It took a lot of work to get the trade system where it is. It would have to be completely replaced (or nearly so) without the one-week minimum. So, if it's a choice between faster and an iffy trade system, I'm liking slower.

We just don't have the manpower for a whole new trading system. I would much rather get the thing done and nearly perfect.

A nearly perfect trade system. That sounds intriguing.


Hans
 
Sorry, I was referring to the main game.

To change the trading system now would almost certainly disrupt the game in other ways. What's there now works, so it's a part of a "nearly perfect" game.

IMO, of course.
 
Wayne said:
And also fairly smart from a game standpoint. By creating a future "fictional" dramatization of past events, the setting can be used to elaborate the future history of Charted Space (and current staus of other areas of the Galaxy) for use in Traveller Campaigns and publications, while the "dramatization" element means that anyone can treat as few, or as many, of the setting elements or details as they want as "unofficial" (i.e. like Foreven Sector - its framework is laid out, but the details are the Gamemaster's preserve) - i.e. it was the producers' "Creative License" in producing the series. Any given element can be considered to be pseudo-factual.


It also means that changes from rule edition to rule edition could be explained as being due to TriVid executives imagining things in slightly different ways.


This is how it was explained to me once, a few years ago.

The various rulesets and setting changes represent versions of the reality. Not unlike Hans' own internal consistency filter.
 
So, is it a set of videos?

first off, write them. Then get an executive together to obtain the financing to construct sets, hire actors and special effects artist to weave their magic. Hire actors, hire technical crew, film/video/trivid the whole shebang, edit video streams into coherent stories, package them in various video formats for different markets, hire a sales and production staff (or contract them) sell produced videos, and then they will be available.


Or just turn your satellite and tune into on the FFE entertainment network on Regina (but watch out for that time delay)...:)
 
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