I hope I've got this wrong, actually.
On a critical hit, armor is bypassed. And fusion guns add x5 damage on a critical. So it appears my TL-14 fighter with its single fusion gun (base dmg 5d20) does an additional 25d20 on a critical, applied directly to the target's SI. This is sufficient to "one-shot" a destroyer--ouch! But how likely is that to actually happen in play?
It gets even better with a 50-ton bay fusion gun (9d20); a critical from that weapon could possibly take out a cruiser! The same logic applies to a squadron of fighters with dual fusion guns, firing as a USP-factor 9 battery.
If that's a correct interpretation of the T20 rules, then fighters have suddenly become far more potent than in previous versions of Traveller. But, like I said, I might be missing something here. Any comments?
Thanx heaps,
Digital Golem v2.0
On a critical hit, armor is bypassed. And fusion guns add x5 damage on a critical. So it appears my TL-14 fighter with its single fusion gun (base dmg 5d20) does an additional 25d20 on a critical, applied directly to the target's SI. This is sufficient to "one-shot" a destroyer--ouch! But how likely is that to actually happen in play?
It gets even better with a 50-ton bay fusion gun (9d20); a critical from that weapon could possibly take out a cruiser! The same logic applies to a squadron of fighters with dual fusion guns, firing as a USP-factor 9 battery.
If that's a correct interpretation of the T20 rules, then fighters have suddenly become far more potent than in previous versions of Traveller. But, like I said, I might be missing something here. Any comments?
Thanx heaps,
Digital Golem v2.0